After a flurry of 'What shall we play', Martyn and I plumped for Xenos Rampant. I hadn't played for a year, he for two, but always an utterly enjoyable game.
We rolled Mission Juliet - Supply run. Six caches of goodies lay around the table, mission, collect the goodies, or kill your opponent. We deployed across a blighted cityscape.
My main stress was what list to use? It had been so long since I had dived into the box that I had forgotten which forces I owned. I had an undead list written, so I went with that. (Although there was a lot I could have used, hmmm, native infantry)
My list
Nemesis - Greater Xenomorph, razor sharp blades, cunning, xenomorph shooting, armour piercing (11AP)
3 x Zombie hordes with undead, mob, contagious (3AP each) - Yes, one is a mob of penguins, the local necromancer got bored!
1 x mages conclave Heavy infantry, large unit, unreliable, alpha level psychic (4AP) (Helping hand)
Martyn's beautiful orcs
Berserker infantry (very heavy armour)
Berserker infantry (large unit with heavy armour)
Gretchin mob (huge militia mob)
Support infantry artillery
Tank walker
Needless to say, things went badly from the start! Nemesis rolled 'Timid' as his special ability, which meant he couldn't launch any attacks. Real shame, as Nemesis was tooled up for close assault! Then he was the only character with a free movement activation. The rest needed to roll to move, and despite grabbing an objective, everyone else stalled! Martyn's heavy walker berzerkers piled into my right-hand zombie unit, and crushed them (failed morale at 0 or less and zombies evaporate).
I did say Martyn's orcs are beautiful!
His lighter berserker units then piled into my second zombie unit, who, despite putting up some resistance, also shattered under the weight and experience of foaming at the mouth orcs.
Martyn's heavies also unleashed their wild charge on my mages, who promptly fell back off table, counting as lost (mutter-mutter-show-off-mages-think-they-are-so-clever-until-they-have-to-get-their-hands-dirty). I was left with Nemesis and the penguins (off camera left), which were being hammered by Martyn's artillery and failing to move.
My one success, Nemesis assaulted by both the heavy and extra heavy berserkers draws both combats and they fall back. His combat skills finally pay for themselves.
The Gretchins take their main objective, and climb all over the bouncy castle! They had a great game, no shooting, no combat, no losses and they got to play on the Bouncy Castle!!
The heavy berserkers bounce Nemesis again, suppressing him, forcing him to drop his objective pod, and he is down to one wound. Passing his morale to rally, but then the super heavies come in (they lost two of their wounds, but they don't care) and he falls under the weight of orcy armoured boots.
The penguins are destroyed by combined tank and artillery shooting. Total wipe-out by turn 5!
That may seam an awful loss, but I really really enjoyed this game, it was all hilarious, and it could have swung at any moment, it just didn't!
Just brilliant!
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