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Showing posts with the label Warband Rules

Warband - Taurians vs Hugh Elves - Is the grass greener?

Ky Gox, the Minotaur Lord, reclined against an ancient oak, his ax resting on the ground next to him. A pair of half moon spectacles perched on his snout, the first draft of one of the Centaur knight novel on his lap. One of teh Minotaur Shmen was looking across the valley at the Elven lands, "You know the grass is definitely greener over there," the mage uttered, "but ity is heacvily guarded by elves". "Shall we try?" The Lord enquired putting the manuscript down and folding his specatcles, hefting his ax, "I could do with the exercise!" Phillip and I met up a couple of weeks ago for another game of Warband . Phillip was using the Hugh Elves, d6+2 cinc, d6+2 mage, 2 powerful archers, 3 shieldwall with resolute spears, 2 powerful knights and a unicorn. A solid, powerful list that can dseal damage and take it. I brought out my Taurians , one of my favourite lists, but not been out in yeras. a d6 general, a d6 mage, 3 minotaurs (one with a hero) ...

Warband: Hugh Elves vs Gobbos.

 Phil and I met up for a game of Warband at Leighton Buzzard Wargames club. I brought the armies, threw a few pieces of terrain on the table and we had a lot have a lot of fun. Hugh Elves +2 General (resolute & shieldwall) +2 Mage 2 x Knights  (fierce) 3 x Warriors (Resolute, shield wall) 2 x archers (formed, powerful) 1 x unicorns Gobbos +2 General (fierce) +1 Mage 4 x Warriors (fierce) 2 x Archers 2 x Wolf Riders (one with hero) 1 x Trolls Turn 1: So, getting generals to move, even when boosted, on a +4, typical! Goblins advanace, ELves sit back and wait. Skeleton stand used as measuring device! Elven cavalry and unicorns come forwards, foot lags behind, while Elven archers move up to fire. Elven CinC fails to activate (it's a running theme with ELven generals). Magic from the Shamen boosts the Wolf Riders who charge in on the Evelen Knights, while the unicorns pile into the Goblin Shamen, curtailing his casting abilities! Two Goblin warrior units are in prime posi...

Warband: A scrap at the ford, Undead vs High Elves

  Dave the Necromancer looked at the ford and beyond the river line. A light mist floated up from the banks. "So, we, the undead, are defending a water source?" "Looks like it, Dave." Bob the Necromancer answered, "All six of us who are alive do need that water." The mist curled round their feet as the two sullen necromancers looked on at the approaching High Elves, it was definitely getting thicker in patches, and forming shapes. "High Elves, quite a lot of them too." "Ve will crush zem," the mist condensed into the form of a tall, pale vampire lord. "GAH!" "SSHHHHIIII..." "WIll you STOP doing that boss!" Bob the Necromancer shook his head. Mort popped over for a game today (I had the day orft), he really enjoyed our last game and wanted another. This time he chose High Elves. The next army down the shelf was my Undead, so that was an easy choice made. My list: D6+1 Vampire Lord D...

Warband units. 10mm Pendraken

Prendraken armoured bears (or as the Great Phillip Pullman callls them panserbjørne!). Great sculpts by Phil at Pendraken Nasty unit, hard as nail, erm... has anyone got the stats? Top view, winter is coming! With dice frame in place. Meteorite armor And I also painted a unit of pegasii from Pendraken. My little pony inspired of course! Rainbow dash is of course airborne first! Rainbow tails and cutie marks... Not powerful  nWarband, but man they look anoying!   Maybe a bit close due to turbuance!   Not a Pendraken dragon (sorry), but still a useful large dragon in 15mm, which in 10mm make it perfect! Needed a green... And a quick size comparrison in 10mm     The Eagles are coming! Unicorns or My Little Ponies! Bonus points if you can name them all! A crash of rhinos.  Been a while, but here are two new stands for Warband. 'Red Squadron, check in..." Dwarf gyrocopters, had to really! ( Can I hear the Airwolf theme? ) Red - too...