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Big Bloody Battles: ACW The Battle of Pea Ridge

Nick and William brought over the ACW scenario for Big Bloody Battles - Battle of Pea Ridge . March 7–8, 1862. Nick has a great collection of 6mm ACW, and it was nice to see them out on the table. This being a Western Theatre battle, it could be roughly described as 'Two armies blundering through woods into each other!' I asked for the Union, as I never play Confederates by choice, leaving William (political views here) the Rebels. The Confederates had to hold three objectives by the end of day 2. The Union idea was to stop them. My self-imposed aim was to secure the camp, the two left hand villages and the right hand village/crossroads, or at least cause as much damage to the Rebels as possible. Before you ask, and I know you will, the dark green bits represent open terrain, EVERYTHING else is the woods! Dark paths = roads, light roads = tracks. Steep hills = steep. Union entry point is lower left, with a large bulk of their kit on table. The Rebels come in top right and top...
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Void Admirals: Lost Colonies vs Loyalist/Imperials

The Ambassador flexed his shoulder as the Medbot hovered away, "I know its 100%, but it still aches, it's weird..." The conversation ended as a pressure wave pushed them both a step (or hover) sideways. A bemused looking sharklike creature was now in the Imperial visiting tank, and a small pedestal with what looked like a cat bed had appeared near the Medbot. By the ancient, ornate (and recently repaired) Ambassadorial sofa, a small table, of a design completely out of character with every other piece of furniture in the room, appeared, followed by several small bowls landing on it, one containing pink and randomly wriggling foodstuffs, another a selection of nuts and bolts and a blue and yellow spray can with a red top. Beside these, teetering on the edge, a metal wine cooler and what appeared to be a vintage bottle of Champagne materialised. The Medbot reached out a manipulator field for a few nuts and bolts. "Snacks, must be a show night!" The Ambassador shr...

Xenos Rampant: Kindred vs Weird War German Werewoles vs Cool Blue Meanies

Been a while since we dusted these off... As usual with Xenos Rampant, the game was high paced and I did not take enough photos, sorry! Decided to take my Kindred , as I haven't used them yet . What are Kindred? Think late WW1 era British infantry, but actually Halflings, with laser rifles, lewis guns, and bare feet, with putees! These are actially my MkII Kindred, as the original Kindred went to someone else alongwith my Grymm and other sci-fi stuff, but, I have no idea who. Kindred : 3 x Light Infantry with Armour Piercing and 2 with Heavy Weapons 1 x Support with Armour Piercing and Heavy Weapons (Vickers HMG team) 1 x Armoured vehicle (MkIV tank) with armour piercing and slow Mark brought his werewolf backed Weird War WW2 Germans , 2 x Greater Xenos with Razor Sharp Blades 1 x Elite Infantry (HQ) 1 x Heavy Infantry 1 x Recon Infantry with sniper upgrade. Dave brought something Blue from Warmachine (henceforth refered to as Cool Blue Meanies) . 4 x lesser Xenos with razor sh...

10mm Battle of Kissingen - Prussia vs Bavaria using Black Powder

Nick came over to Leighton Buzzard for a C19th game. I was wondering what to do, and thought are there any Prussian vs Bavarian fights? I did a bit of research, and came across The Battle of Kissingen 10th July 1866 https://en.wikipedia.org/wiki/Battle_of_Kissingen I defaulted to Black Powder, using my Volley and Bayonet basing, but using the Wyre Forest Gamers scenario, orbat, timings and map (they always make good games), modified to Black Powder. I usually use my figures in regimental scale, but this is a divisional scale, and so each stand equates to a battalion today. Victory is simple, if Prussian leaves the table to the East, it's a major victory. If they can take all the on-table villages, a minor one. If the Bavarian have no Prussian to the East of the river, a Major win. https://www.wfgamers.org.uk/war-of-1866-mbue/battle-of-kissingen My take on the table. East is up. I left my bridges at home, but the right hand brigdes (small road to the...

Poseidon's Warriors - Rome vs Carthage

Cliff and I met up for a (delayed) game. After some conversation about what to play, and two long lists, Cliff noted I had ancient galleys, so, galleys it was... For the first time since 2018, I broke out Poseidon's Warriors. All my figures are Tumbling Dice , and the rules are from Osprey . The two fleets: Rome (Me) Admiral in a Sextus 3 x 3 Slow Quinquirmarines 1 x 3 Slow Quinquirmarine with Corvus 5 x Slow Triremes Carthage (Cliff) Admiral in a Sextus 1 x 3 Slow Quadquirmariness with elite rowers (extra 1" move) 3 x 3 Fast Quinquirmariness 5 x Slow Triremes with elite Marines We went for straight up scraps, as it was Cliff's first time with the rules and my first time out with them in 8 years! Game 1 : Carthage tries to go wide t envelop Rome. Rome tries to punch through the centre (Corvus armed Quins in the middle move extra slowly, so speed is not my ally). Roman Tris swing right to try and counter the out flanking. Carthage keeps going wide, while fleets close to ...