Neil asked for a game of BKC IV to get to know the rules, but using his 20mm Spanish Civil War troops. Which I might say were beautiful. He had even rebased them specially! Phillip kindly put out the terrain, and I put out the Republicans, I went with three big commands, two of anarchists and one of Popularists with the CinC and bunch of armour and an anti-tank gun. Neil had five smaller commands(!) two of Moroccans, and the rest of different Nationalist commands, but no armour. We both had a CV9 commanding officers, but all other commands were C7, and this would be very different to the previous desert games with high cammand stats! I went for the Popularists down the middle and right, Anarchist on either flank. Neil got four out of five of his commands on, but one stalled. this would be the theme of the night. The Popularists armour piled up the road, supported by their infantry and an anti-tank gun. Anarchists to the right terrain hopped. Neil advanced up the centre too, and his...
Graham kindly invited me roud for another game. This time we were trialing the pre-release version of ' Scrapjack s' by Stalker 7. This is a cooperative (or even solo) Sci-Fifsalvage game; where your team of four has to explore and recover items from desolate areas of space. Assume broken spaceships, abandoned stations, but are they actually abandoned? As Graham and I were trialing there were no official floorplans or models, yet. So, an ad-hoc selection of miniatures from Graham's amazing collection (more retro spacesuits/diving suits than hi-tech gear here) and his great portable terrain system. Our team of four enter the area. Each team is made up of different characters, and I'm sure as the rules are finalised, more will become apparent, but ours had a hacker, a fighter, a medic and a fixer types, giving a useful spread of skills across three different stat types. Aim is to sweep each room for goodies and salvage, complete missions for rewards, and survive. That las...