Phil and I met up for a game of Warband at Leighton Buzzard Wargames club. I brought the armies, threw a few pieces of terrain on the table and we had a lot have a lot of fun. Hugh Elves +2 General (resolute & shieldwall) +2 Mage 2 x Knights (fierce) 3 x Warriors (Resolute, shield wall) 2 x archers (formed, powerful) 1 x unicorns Gobbos +2 General (fierce) +1 Mage 4 x Warriors (fierce) 2 x Archers 2 x Wolf Riders (one with hero) 1 x Trolls Turn 1: So, getting generals to move, even when boosted, on a +4, typical! Goblins advanace, ELves sit back and wait. Skeleton stand used as measuring device! Elven cavalry and unicorns come forwards, foot lags behind, while Elven archers move up to fire. Elven CinC fails to activate (it's a running theme with ELven generals). Magic from the Shamen boosts the Wolf Riders who charge in on the Evelen Knights, while the unicorns pile into the Goblin Shamen, curtailing his casting abilities! Two Goblin warrior units are in prime posi...
From somewhere, Antrobus had finally recalled where he left 3rd Platoon, 2nd Company of the 139th Light Heavy Borcester Infantry (a unit so far sow the Order of Precedence that when they finish marching past the Cenotaph, it's time for the next year's procession to begin), and a platoon of Vickers MMGs. The MMGs, being sensible chaps, have dug in. Wondering which way the NAAFI is? Borcesters moving up in support Charge Lend lease tanks have arrived. A squadron of Grant/Lee tanks and a Honey/M3 Stuart Some decent guns (at last)! Camo slapped on Top view Front one is going so fast, it's blurred! Back view Lt Col Antrobus has taken a tour of some of the more unseemly and unsaoury outskirts of Alex and found himself a company of engineers to support the 139th on their further adventures. He's also found some trucks to use. I kn...