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Showing posts with the label Tau

Xenos Rampant: Kindred vs Tau, Mission Juliet

"Right chips! Mission is jolly simple, get in, snatch the objectives, get out." "Sir?" "Yes Sergent?" ""What objectives?" 'Well, lads, the Colonel has quite taken by the local antique furniture, he wants a set for his holiday home!" "Ohhh. Siiiiiiiiiiir!" I brought my Kindred, but forgot Snoopy , who would have been really useful for this scenario. Mort suggested we played 27 points. I brought that, I hope he did too. My infantry was upgraded to Heavy Infantry, two with anti-tank, one without, all with heavy weapons, Fray Bentos the Tank was back, as well as the Vickers HMG team. Mort brought his Tau, two large units of heavy infantry with heavy weapons. a unit of drones - lesser Xenos upgraded for shooting, and a walker/tank. One of the objectives Nice table A chair sitting proud in ruins. Two more bits sat on hills waiting for new owners.   The Vickers heavy weapons team heads into the squeltch to give fire support,...

One Hour Wargame: Sci-Fi: Mandalorians & Clones vs Tau & Kroot with drones.

Mort and I gathered at Leighton Buzzard Wargames Club, got out or One Hour Wargame rules, set out our terrain and counted out our forces and talked through a few extra rules. All Mandalorians and Clones all count as 'tough' due to high quality armour. Mandalorians have pistols and jetpacks (count as 'mounted)', one is a 'bruiser' (as he has a Beskar blade). Clones are armed with rifles and one LMG. Sabine Wren is armed with the 'Darksabre' (no chance of recovery if knocked down), and rated as 'sharpshooter', 'leader' and 'bruiser'. Ursa Wren is also a 'leader'. Tau get two cards to hit when shooting as theyy are all ace shots, but if hit must draw two cards and choose the lowest as they are not that tough. Kroot are both 'bruisers' and 'toughs'. Droids cannot fight in melee. Mort's leaders had SMGs and grenades. Most of the rest of his troops are rifle armed with two LMGs. Mort chose a scenario, three...