My glorious chariot based Mitanni took on, erm... not quite sure, it had an awful lot of shooty cavalry!
Paul and I met up at Leighton Buzzard Wargames Club for a MeG practise before Warfare. I was using my Mitanni (in glorious 10mm from Magistar Militum) against Paul's 15mm (CENSORED).
The table, and deployment, BIG lump of cavalry-friendly-chariot-hating-magic terrain, just where I don't need it!
Drat!
My infantry was heading into it, or the wood, not sure yet. The rest of my army is wheeled, so wanted to avoid that stuff like the plague! Both armies are quite shooty, in fact VERY shooty! But Biblical armies nearly all are.
Easiest way to do that is swing right, and fast! My foot pivoted right too, in the vain hope of pinning some hose lords. This made Paul think hard, as he was not expecting this level of aggression. (The Curly Wurly twirlies proved to be exceptional).
Paul sensibly dives into the terrain, while backing off his right flank when realising that that's a solid wall of skilled shooters. I took a wound from shooting there.
Things got a little fast moving here, and Paul slammed into my superior chariots and one of my small averages. I lost a 4 of average chariots, but at the same time, I took and held his superior cavalry with my superior chariots (0-2). Odd camera angle, but it was on the right of the edge of the horrid terrain.
Behind, and on Paul's baseline, two charges from average chariots had forced a unit of his cavalry back into his camp, after bouncing off the baseline (instant KaB test) and breaking them (2-2) and then piled into the camp. (4-2) This causes 'Kill A Base' tests on his whole army, which helped break that unit of superior cavalry in the centre (6-2).
See, no camp! My superiors piled into Paul's cavalry, just outside the nastiness,but also part of his unit was in the nastiness too, not good!
To the rear, my four of superiors is turning, and my averages are coming back from a diversion to the right. Notice Paul has blown away my skilled bows in the rough, (6-4) and was about to obliterate my foot to the left of the rough ground too as I had stupidly left a flank exposed (6-6).
Flank charges were set up in the rear at the top, he who blinked first was going to lose. Except Paul missed, oops!
I had broken Paul's cavalry lurking in the rough (8-6), while I had caught another unit of flexible cavalry in the rough, in the back, while still in skirmish. Not good terrain for chariots, but when your opponent has his back to you, and has not formed up, it's not that bad, really. Paul is trying to flank my chariots to the right of the rough, but that also left him dangerously exposed to my returning chariots from the far right flank.
Paul has set up another rear charge on my infantry too, this was going to hurt!
And my infantry survived! No idea how. I broke his skirmishers (top). (10-6) and then my skilled superior chariots got a pair of black dice (double downgraded, not second ranked, in bad terrain, shooting at unprotected) and got the wound I needed to break Paul's cavalry (lower). (15-8).
Cracking game, and really made both of us think. Paul has rewritten his list since, and tweaked for even better shooting and fighting, to be trialed against Mark in a few weeks. Mine won't be changing as it is locked in, ready for Warfare.
Looking at the time stamps on these photos, we started at 7.30, and we were finished by 9!
Paul and I met up at Leighton Buzzard Wargames Club for a MeG practise before Warfare. I was using my Mitanni (in glorious 10mm from Magistar Militum) against Paul's 15mm (CENSORED).
The table, and deployment, BIG lump of cavalry-friendly-chariot-hating-magic terrain, just where I don't need it!
Drat!
My infantry was heading into it, or the wood, not sure yet. The rest of my army is wheeled, so wanted to avoid that stuff like the plague! Both armies are quite shooty, in fact VERY shooty! But Biblical armies nearly all are.
Easiest way to do that is swing right, and fast! My foot pivoted right too, in the vain hope of pinning some hose lords. This made Paul think hard, as he was not expecting this level of aggression. (The Curly Wurly twirlies proved to be exceptional).
Paul sensibly dives into the terrain, while backing off his right flank when realising that that's a solid wall of skilled shooters. I took a wound from shooting there.
Things got a little fast moving here, and Paul slammed into my superior chariots and one of my small averages. I lost a 4 of average chariots, but at the same time, I took and held his superior cavalry with my superior chariots (0-2). Odd camera angle, but it was on the right of the edge of the horrid terrain.
Behind, and on Paul's baseline, two charges from average chariots had forced a unit of his cavalry back into his camp, after bouncing off the baseline (instant KaB test) and breaking them (2-2) and then piled into the camp. (4-2) This causes 'Kill A Base' tests on his whole army, which helped break that unit of superior cavalry in the centre (6-2).
See, no camp! My superiors piled into Paul's cavalry, just outside the nastiness,but also part of his unit was in the nastiness too, not good!
To the rear, my four of superiors is turning, and my averages are coming back from a diversion to the right. Notice Paul has blown away my skilled bows in the rough, (6-4) and was about to obliterate my foot to the left of the rough ground too as I had stupidly left a flank exposed (6-6).
Flank charges were set up in the rear at the top, he who blinked first was going to lose. Except Paul missed, oops!
I had broken Paul's cavalry lurking in the rough (8-6), while I had caught another unit of flexible cavalry in the rough, in the back, while still in skirmish. Not good terrain for chariots, but when your opponent has his back to you, and has not formed up, it's not that bad, really. Paul is trying to flank my chariots to the right of the rough, but that also left him dangerously exposed to my returning chariots from the far right flank.
Paul has set up another rear charge on my infantry too, this was going to hurt!
And my infantry survived! No idea how. I broke his skirmishers (top). (10-6) and then my skilled superior chariots got a pair of black dice (double downgraded, not second ranked, in bad terrain, shooting at unprotected) and got the wound I needed to break Paul's cavalry (lower). (15-8).
Cracking game, and really made both of us think. Paul has rewritten his list since, and tweaked for even better shooting and fighting, to be trialed against Mark in a few weeks. Mine won't be changing as it is locked in, ready for Warfare.
Looking at the time stamps on these photos, we started at 7.30, and we were finished by 9!
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