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Mortiem et Gloriam - Chariots of Fire Biblical competition - Round 2 vs Richard and his Sea Peoples

The sky twisted and changed, and the three narrative voices looked round. Again, a coastal plain, by this time thickly sewn with trees.
"Oh, where now!" Ptepic groaned, standing upright like a man who had just been under a scrum..
"Looks like Egypt, 19th dynasty." Ptraci interjected, straightening her dress and sharpening a sword.
"Great, New Kingdom Egyptians?" Abarth Ray reached into his backpack for 'A Dummy's Guide to Fighting New Kingdom Egyptians.'
"You won't need that," Ptraci laughed, "It's worse, Sea Peoples and they have set up camp in the North. We need to boot them out of the Delta before they cause too much damage."
"There's a reason she is a good ruler and you abdicated," Abarth Ray laughed, signalling to his messanger and riders of the Medjai "This will be interesting, we've never fought these before."

Round 2 and an interesting match up vs Richard's Sea Peoples.
Not a list you often see in MeG, but actually a really nice one. Foot includes four units of superior short spear melee experts. The bulk of the rest of the army is also short spear melee experts. One unit of chariots, several units of javelin armed skirmishers. Tasty.
The terrain fell gard in Richard's favour, a gentle hill behind his hand for his camp, a waterway that did not do much,three decent sized woods blocking my close order spear armed troops from getting a coherent line, Richard's whole army was loose, so did not care about the terrain. My ruins lie to the left.
We join the action at the end of turn 1. On the left my chariot squadrons and Medjai are looking at two swarms of Sea Peoples foot and their chariot arm. Richard had two units of skirmishers out on their own. 

I had my skilled archers, one unit of Greek Mercanaries and an Egyptain spear. In teh centre, my superior Egyptians, two spear units of Greeks and another unit of Egyptians hold what little space exists on the right (note me trying to be clever and send a unit of Greeks right to deal with the Sea Peoples coming through the woods.).


The armies close, my skirmishers look on through the woods in horror at the approaching warbands. The Egyptian spears angle to hold the gap between woods.


Round the rocky ruins the raged Medjai ran
.
Richard manouevoured his skirmishers to fire on the flanks of my Medjai, slowing them by two and causing two wounds. At the same time, my skilled archers had marched up and shot into the flanks of the skirmishers, killing two bases.


My two superior chariots hit two of Richard's Average Sea People units, you can tell how well they are doing untold damage, but each losing bases rapidly themselves.


Red squadron breaks through, also killing the two attached units of skirmishers, and smashes into the Sea People's battle taxis behind. (4-0), which killed two of the Sea Peoples' chariots.


The two Sea People skirmisher units are removed by Egyptian archers combining with the battered Medjai (6-0). The second unit in one shot!


The Sea People chariots decide to leave sharpish under the combat abilities of Red Squadron. (8-0)


However, on the right, through the woods, Richard shows quite how powerful his infantry can be, smashing through my superior Egyptian spears (8-2).


Shortly after, after munching through my spears (8-4), another of his units reaches and charges my camp, which despite being fortified, would not hold up well to superior short spear melee experts.


One of my gallent mercenary spears of eight bases makes an awesome last stand, they should not be able to hold back the tide of eight equally good Sea Peoples and six rather better superior Sea Peoples. They keep holding on though.


Then blue squadron and a Sea Peoples average unit mutually break each other, a good result really, (10-8)


My centre all but evaporates as Egyptain spears break (10-10), while my Greek spears keep fighting.


It all falls down to the camps, can I, with Red Squadron, take Richard's camp on the charge before two of his superior warriors took mine? Even with Psamtik's aid, the chariots do not do enough damage (you need two kills, or four wounds, to kill a camp).
Despite fighting hard, my camp succumbs to Richard's nobles, and my army goes down fighting. (10-15)
A hell of a game, real tenterhooks to the last second. Well played Richard. Great one.

Abarth Ray rode up with the remains of the Medjai to teh camp fire Ptepic was attempting to light, "So close, so close!"
"A good day, do you think they would accept a contract to fight with the New Kingdom instead?" Ptepic grinned, spinning a hare on a spit..
"Good fighters are hard to find," Ptraci grinned, "but date sauce, that we can manage!".

Round 3: vs Peter Bettany & Minoan

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