Skip to main content

Brighton et Gloriam MeG 500BC-200AD Game 1 vs Nigel & Imperial Romans


Fighting Nigel's list was going to be hard, two Praetorian cohorts and the rest as superior legionarii, yurk!

Scouting, well, that's not bad, 80% of 9 units please Nigel!
(9/100x80=7.2, rounds up to 8, useful)


It's a bleached and burnt desert out there! 

Deployment saw Nigel deploying strongly in the centre, which I had to deal with, plus two units of Auxilia, off shot left, so will be talked about later! My plan was to hold back until I could scope Nigel's plan.
Nigel mid deal...

Not bad cards...

Actually, I don't do sitting back. On the left is my two Italian infantry (an average 6 and a superior 4) faces off vs 12 average auxilia of Nigel's. In the centre, his mass of legionarii advance, to the right of the water feature Nigel's cavalry 6 (superior, no melee expert) advances on my cavalry (average, melee expert), he will be up on impact, and then we will be even in melee.

Nigel closes with the auxilia, my first holding action as these will be better in melee than mine.

The cavalry clash, a second potential holding action.

My javelins on the way do some damage, but his hits hurt.

The cavalry was quickly not going Nigel's way, this was not according to his plan.

His exceptional legion pile into my superiors, already causing massive damage. This was a matter of when, not if I was going to be in trouble, especially with dice rolls like that.

A break! Nigel's general falls on his sword, well, my swords, repeatedly, while falling down stairs, at least twice, as my cavalry horses thunder over his head, and back again. 2-0.

See that unit of Nigel's with white plumes, it's his other four of exceptionals, which are backing away in terror from my skilled Cretan archers. (These are now hitting on white+, meaning S hit too on the dice).

My cavalry sweeps round from the right. I try to bring as many units to bear on Nigel's line as possible. My elephants benefitted form five turns of red cards holding their charge. Nice pinning.

A superior six comes in on my line, catching my two 8s, but it suffers, badly. My left hand 8 is within a hit of breaking too.

My left 8 breaks, but the damage keeps piling on his superiors.

Yup, that's quite a big hole there.

Nigel charges my elephants, look how well we roll!

And look how good his dice were too!

Out on the left, both of our units of 6 were on one hit to break, but it was Nigel's day, he caused both my units to simultaneously break,oh dear! (2-6)

The Guards turn about and charge my elephants and superiors in the rear. Well, they tried to, but my Cretans archers and Velites were in range to react, and shot off two bases! Not enough to break them, but enough to make me laugh! It would not save the elephants though (2-8) Going well then...

My superiors turn to face, and despite being down, throw a good enough hit to break the Guards. (4-8)

In the last turn, I break that pesky 6, but Nigel crashes in to smash my 8, (6-15)
 First great game, could have done better but we fought as hard as we could. If I had rolled up on his auxilia, or broke his superiors quicker, or...
Nah, it was a good game. Not going to dwell on 'what ifs' here.
:)

Onto Game 2 vs Stephen Stead's Carthaginians

Comments

Popular posts from this blog

Frostgrave Warband; an orc!

An orc, been sitting in the pile of shame for a while. He's on a 30x30mm base Probably end up with my gobbos   Four more skeletons, a gift from my lovely neighbour Brian. Two Prinz August self molded skeletons and two games workshop skeletons. Back view Quite a mix of weaponry Charge   Antediluvian Miniatures recently produced these, and I just had to have them! Left - Right Heinrich Kemmler, Lord Krell, Ranlac the Black and Mikeal Jacsen! The four main characters based on the illustrations within 'The Terror of The Lichemaster warhammer 2nd edition mini-campaign. PDF here They are the main antagonsits of the campaign, and genuinely nasty pieces of work! I moved the arm pose on Krell to give him some depth For c£20 they are lot bigger, and a damn sight more affordable, that the price the originals go for on ebay!   Three (maybe two, one is a mou...

The random miniatures in my lead pile thread

Hi all, As the months go on, I am finding more random stuff that does not fit into any catagory is creeping it's way up to the surface of my lead mountain.  I decided a few years back, rather than just throw it back like one of Nobby's escaped socks, I would actually paint some of them   Mutant Zombie by CP Models Or just a mutant? Nota nice looking chap That's not going to clear up anytime soon! Nasty rash there Puss, but no boots   Thought Sharke needed some support, so when I ordered terrain from Alternative Armies, I added a certain Sergeant. He's a BIG unit! Thought it was only a few months back painted Sharke, but I checked back, 10th December 2022!    Claudia the animal handler, Bowie and Marcella the Monster Hunter from Bad Squiddo Back view Side on     Mimic from Bad Squiddo Grib...

Blizkeig Commander IV - Hasty Assault

Mark and Stephen took my British at 1750 points, with effectively the same lists as before, but with two turns of preprogrammed artillery and a turn of smoke to assault my 1100 points of Germans who were in dugouts and gunpits. I chose to defend the four hills near my baseline. I has three HMGs, three mortars, two command teams and six infantry platoons, with two PAK36s teams. PAK36s and mortars on the back hill, two infantry and an HMG on the front. Infantry and Mortars in the left hill as a flank guard British stalled, turn 1 they failed to reach the table, so it took them at least four turns to advance. Artillery had landed on the right-hand hill, and rear hill, but had failed to kill anything, even with two 8 gun batteries of 25lbers . My ambush was sprung out the thicket. British infantry advancing developed an unfortunate habit of getting hit by mortars and HMGs. The British in turn 6 cleared the central hill with armour, but needed to get at least three infantry stand...