Skip to main content

*UPDATED 09-9-2017* Evil Men by Yann, used as Warband Dragonmen - with more reinforcements!

A couple of years ago Yann, also known as Barbarian on the Pendraken forum, sculpted and released a range of rather wonderful 10mm Evil men (available here: http://laranminiatures.bigcartel.com/ ), after ages sitting, neglected, in my garage, we are now playing Warband with gusto at the Milton Keynes Wargames Society, and this has finally inspired me to get the army done. 

Warband is a set of fast play, unit based fantasy rules, available from Pendraken Minatures The rules. Cleverly, they use 'the Rule of 4' to achieve actions, and each stand has so many dice to complete, which can be boosted by command points from generals.

The idea of the army that has been fermenting in my mind as I painted was this:
Once a fair and prosperous nation, ruled over by a beneficent green queen Dragon, over the centuries, her influence has spread throughout every corner of her land. However, as she has aged and faded, her sight started to fail, and her kingdom degraded from a bountiful place to a realm in ruin. Brackish marshes encroach onto once fertile farming lands, crops rot as they grow, fruit perishes on the trees. The baronies, so enthralled to her Imperial Majesty, have declined in power, and fail to notice their own decline. To survive, many barons have fallen into raiding neighbouring realms...

The latest batch, two armoured warriors and a stand of knights:


Warriors, being used as Men-at-Arms with Powerful









Knights, for that long range punch





The realm borders onto Wood Elf lands, and the corruption has caused some elves to defect (these are an old Pendraken range called 'Elven Renagades'), these are being used in my army as 'Borderer Foot', a mixed, light, shooty, fighty, scout unit.





These are being added to this, the original force.

Three warriors, to be used as Men-At-Arms with the 'Fierce' trait (extra attacks on impact in Warband)
 



The original heavy unit.
Top view of the original Fully Armoured Men-At-Arms


 Magicians stand, see the corruption and sacrifice.




The Baron and retinue


Her Imperial Highness, with her guide


After the drubbing they took last week, Her Imperial Majesty has allowed the new Baron some reinforcements.

A second stand of knights


And some Trolls (masquerading as Giants and Ogres in Warband) - quite please with how these came out...



And a stand of Yann's particularly impressive Sirens.


Some chariots, these took me forever, and they just did not sit right with me for a while, but in the end they work.


Comments

Popular posts from this blog

Frostgrave Warband; a demon!

A demon Hard man - back armour Top down   An orc, been sitting in the pile of shame for a while. He's on a 30x30mm base Probably end up with my gobbos   Four more skeletons, a gift from my lovely neighbour Brian. Two Prinz August self molded skeletons and two games workshop skeletons. Back view Quite a mix of weaponry Charge   Antediluvian Miniatures recently produced these, and I just had to have them! Left - Right Heinrich Kemmler, Lord Krell, Ranlac the Black and Mikeal Jacsen! The four main characters based on the illustrations within 'The Terror of The Lichemaster warhammer 2nd edition mini-campaign. PDF here They are the main antagonsits of the campaign, and genuinely nasty pieces of work! I moved the arm pose on Krell to give him some depth For c£20 they are lot bigger, and a damn sight more affordabl...

Black Powder 1870 Stats and Modifications

1870 Franco-Prussian Conflict in Black Powder Hi all, If you are reading this, it's because. like us, you are Black Powder fans and want to know how we manage the Franco-Prussian War. Anything below is by no way official, just the house rules we have developed over the last few years of playing. A few thoughts first: Fighting in the period is best described as hard fought assaults by Prussians, supported by superior artillery against superior but very strong defensive French lines. All ranges and movements are in cm scale, just to be awkward! All my forces are modelled on 3” square bases, apart from divisional commanders, skirmishers and artillery which have a frontage of 1½” and Corp commanders who are on a 2” base. Feel free to ignore that. My units are regiments of infantry,   brigades of cavalry and skirmish squadrons of cav. Artillery is either battalion as one gun, or a battery of two guns on a base, horse artillery have limbers attached. Army composition...

Xenos Rampant: Kindred vs Tau, Mission Juliet

"Right chips! Mission is jolly simple, get in, snatch the objectives, get out." "Sir?" "Yes Sergent?" ""What objectives?" 'Well, lads, the Colonel has quite taken by the local antique furniture, he wants a set for his holiday home!" "Ohhh. Siiiiiiiiiiir!" I brought my Kindred, but forgot Snoopy , who would have been really useful for this scenario. Mort suggested we played 27 points. I brought that, I hope he did too. My infantry was upgraded to Heavy Infantry, two with anti-tank, one without, all with heavy weapons, Fray Bentos the Tank was back, as well as the Vickers HMG team. Mort brought his Tau, two large units of heavy infantry with heavy weapons. a unit of drones - lesser Xenos upgraded for shooting, and a walker/tank. One of the objectives Nice table A chair sitting proud in ruins. Two more bits sat on hills waiting for new owners.   The Vickers heavy weapons team heads into the squeltch to give fire support,...