WARNING, THOSE OF A NERVOUS DISPOSITION, LOOK AWAY NOW, THIS BATTLE REPORT MAY CONTAIN UNBASED MODELS! Last Wednesday, Mark and I got together for a game or two of Xenos Rampant, we both decided to pick forces BEFORE choosing our scenarios, as it makes for some interesting games (in the rules, you are allowed to alter your forces to suirt the scenario, which is a thoroughly civilised thing to do if you ask me). Mark chose to use his Weird War 2 Germans, (3 Greater Xenomorphs, 2 squads of elite infantry - all with no upgrades. I used my Commanche /Skraelings (based on Prey) with a few viking allies! HQ Naru - Primative infantry, armour, combat medic 3 x 15 figure Primative infantry mobs with primative shooting. 1 x Vikings 10 Berserker infantry, heavy armour, boarding shields, unarmed. Scenario 1: Convoy Escort We rolled a random scenario and got Convoy Escort!!! Neither force was geared up for that, so we rolled a dice, and I was escorting the trucks (it would have made sense if...
Mort very kindly offered to take me through a game of 'Pulp Alley' last week, suggesting I use my converted 'Peaky Blinders' vs his gang in a daring AVBCW type encounter. (Self-referencing link to my figures here) So, I jolly well got my figures out, and with a copy of the rules, considered what to make them all. The Peakies : Back row, left to right, with skills used: Arthur Shelby, level 3, bodyguard, Aunt Polly, level 2, Finn, level 2 long burst, Tommy, leader, level 4, sharpshooter. Front row three level 1 gang members, all with boosted melee attacks. The terrain, my church, some decent hedges, and Mort's rather spiffing mat. The scenario was to recover whatever was hidden in teh church safe. Simple smash and grab. However, the local big-wigs had the combination to the lock box, and would need to be interrogated for it first. " At 666 lives a Mr. Millar, he's teh local vicar and serial killer ." Our nearest source of the code was Lady Millicent S...