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Xenos Rampant: Two games featuring my Soviets vs Mark's Werewolf Germans

 Mark and I got together for a game of Xenos Rampant. 

Boing!

My forces were using the 'Soviet' rules from the book. All units have 'unreliable' Two units of large infantry with heavy weapons, one small unit with assault doctrine (SMG squad), sniper squad with anti-sniper training, a support weapon squad with heavy weapons and armour-piercing bullets. The pice de resistance was a unit of Romanian 'advisors', unarmed berserker infantry mercenaries with extra armour with razor sharp blades (Vampires). All my figures from the amazing Bad Squiddo games

Mark in game one had two werewolves (Greater Xenomorphs), two elite infantry, a heavy infantry (as he was minus points due to rolling a 1). He had been in a rush and had forgotten his lists, so took absolutely no upgrades. Iit really worked well.

Terrain was set, and we rolled Scenario Delta: Orbital Drop. This is the second time I've plaved this scenario, and I love it. It's so well thought out.

Mark defended, and I attacked, we decided to place the black dice on the table to show drop points (1-5, 6 was pick your own). 

Mark places a werewolf, who appears to be enjoying himself! Not sure the claws would do the floor any good.

The 'bunker' was the top left hand building. Really need to buy a bunker for this scenario! Mark deployed his heavy infantry in the crates centrally, a unit of elites in the bunker, the heavy infantry in the top left building. One wolfie was in bouncy castle, one was lurking in the bunker. I landed my vampires on point 1, which was central, my large infantry at four which is bottom right. Three saw my other large infantry land at the top, next to the bunker, always useful. SMGs bottom right (about as far away from the bunker as possible). My heavy weapons did not turn up just yet...

My Vampires rolled for their Mercanary effect, and d6 strength points suddenly 'disappeared' from Mark's weakest squad. Four out of five soldiers were found drained. Yum! Yum!

Mark's first wolfie went straight for my snipers. The result was a little one sided.

The second wolfie came in fast at the second infantry squad with the command, who managed to get one wound on him at least before they withdrew at half strength.

Unfortunately for me, my Vampires decided to wild charge and finish their meal with the warcry of "Nu nu te întoarce niciodată la o plăcintă neterminată!" (Never go back to an unfinished pie!). This was dragging the unit I wanted to assault the bunker the wrong way.

The two werewolves finish off their snacks very quickly. A wound on each won't help make up for fifteen casulties in a turn. My heavy weapons have turned up at point three (wooppee), but my infantry was getting creamed by Mark's elite foot. Vampires would havve been really useful there.

My snipers regenerated, but my HQ squad did not! 

However, in the age old debate of who would win in a fight, vampires vs Werewolves, the Vampires (and Guinea Peegs) had the bite!

Although the second wolfie had plenty of bite too, it lost three wounds to the Vampire's two. The snipers watch on, bemused!


Pretty soon the vampires finish their third course of the day (knew I should have given them contagious, but I was out of points).

Game one ended on turn 6 without me getting a foot into the bunker.

We swapped sides, and this time Mark was attacking. We decided that when Soviet units regenerate, they would appear from the side nearest the die. Mark, being at full strength was able to drop the heavy infantry for a third werewolf! Yes folks three Greater Xenomorphs on table!

Vampeegs turn to have fun on the bouncy castle. This time the mercanaries decided that they would come in understrength.

Soviet snipers hold the house. Pavlov calling!

The SMG squad is guarding point five and the filling station.

In the bunker, my HQ squad and on the roof, the support weapons teams, facing towards one, three and five.

Guarding points one and four, my second infantry team, and having a go on the round-a-bout!.

Instant deployment, a wolfie arrives at point five, much to the chagrin of the SMG squad.

Mark's second wolf arrived at point two, if they want to stop that the understrength Vampires will need to dine early and often.

The third wolf drops in on three, and attracts the attention of the support infantry and my HQ squad.

Elite infantry arrive on three during turn 2, while one of the werewolves chows down on my SMG squad.

The werewolf takes a chomp out the vampires, but they do a wound back to him.

Mark's elite infantry take offence to the support infantry blowing a werewolf away. The support infantry didn't suffer much, and were back pretty quickly.

His HQ elite infantry come in one one and take umbridge to my infantry hogging the playground.

After polishing off the vampires, and an SMG squad, the third wolfie decided to dine on the regenerated heavy weapons team (I got lucky on that roll), but they fought hard to keep him at bay.

But it wasn't to be, his number two wolf, supported by fire from both elite infantry, chows down on my HQ squad in the bunker like he was enjoying a bag of winalot. Time runs out and Mark secures his second victory of the evening.


 Man I love that scenario! It is so unpredicitable, but so much fun! I honestly would play that one again with glee. Great two games, and it got Mark's ultimate accolade of: 'There's really a game in that scenario!"

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