"Right chips! Mission is jolly simple, get in, snatch the objectives, get out."
"Sir?"
"Yes Sergent?"
""What objectives?"
'Well, lads, the Colonel has quite taken by the local antique furniture, he wants a set for his holiday home!"
"Ohhh. Siiiiiiiiiiir!"
I brought my Kindred, but forgot Snoopy, who would have been really useful for this scenario. Mort suggested we played 27 points. I brought that, I hope he did too.
My infantry was upgraded to Heavy Infantry, two with anti-tank, one without, all with heavy weapons, Fray Bentos the Tank was back, as well as the Vickers HMG team.
Mort brought his Tau, two large units of heavy infantry with heavy weapons. a unit of drones - lesser Xenos upgraded for shooting, and a walker/tank.
One of the objectives
Nice table
A chair sitting proud in ruins. Two more bits sat on hills waiting for new owners.
The Vickers heavy weapons team heads into the squeltch to give fire support, to their left, infantry moves towards Mort's hill to grab a table(!), the Commander's unit moved to the ruin in the middle where another table sat on the first floor. Fray Bentos was going to crest the hill, supported by the third infantry and head to the second ruin which also had a chair. While Fray Bentos cannot grab objectives, objectives can be loaded onto it. Useful.
The Tau walker was nearly on one objective, while Heavy infantry lurked in a ruin, and the second unit held the wood. Fray Bentos has a chair loaded up already.
Tau drones fly around the left hand table, Kindred heavy infantry try to grab the table, but keep getting surpressed by fire and not even managing a decent firefighting in retaliation,
Kindred advance using Fray Bentos as cover to try and grab a second chair, coz it looked cool.. The commander drags his table away with one objective lower down. The Vickers team takes damage from the sniping of the Tau, as Mort's bigger units shooting on 5 &6s, He hits way harder, so must rethink this small unit thing (yes, I know Kindred/Sci-fi Halflings always count as small, but you know what I mean),
Clinical shooting removes the Kindred Vickers team.
The hill infantry was gunned down by the Droids and the walker. The infantry supporting the Fray Bentos, loaded up the second chair, and it trundled off towards the baseline. The infantry was, unfortunately, gunned down bravely grabbing the chair. The Commander was almost about to leave the table with his objective, but if he does, that would cause all sorts of interesting morale effects. .
The turns ran out (turn 7, rolled a 6). I had lost 3 units to Mort's 0 (3 points to him. It was close to my forces legging it. The Kindred had snaffled three of the objectives (6 points), so a win for the Kindred, despite taking a battering! One of thse wins that only just counts, which makes the game even better. Thanks for the great fight Mort. Xenos Rampant produces a great game again.
"Tea and buns chaps?"
Great game. thanks mate.
ReplyDeleteHi There,
ReplyDeleteI'm going to run this scenario at my local club next month.
I've not played it before.
Glad to see you just did.!
Do you have any thoughts or pointers for how to get on with it?
We'll be on a 6x6. Do you think that might change things?
Thanks
Hiya,
DeleteScenarios are really good. Fast moving trooops will dominate. A powerful unit will become fire magnets, whike small units can be fragile. Transports or vehickes need to work carefully with infantry to collect objectives. Dont ket your leader wander off the board, i nearly did tgat, dangerous. Good luck and let us know how it goes.