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Blizkeig Commander IV - Hasty Assault

Mark and Stephen took my British at 1750 points, with effectively the same lists as before, but with two turns of preprogrammed artillery and a turn of smoke to assault my 1100 points of Germans who were in dugouts and gunpits. I chose to defend the four hills near my baseline. I has three HMGs, three mortars, two command teams and six infantry platoons, with two PAK36s teams. PAK36s and mortars on the back hill, two infantry and an HMG on the front. Infantry and Mortars in the left hill as a flank guard British stalled, turn 1 they failed to reach the table, so it took them at least four turns to advance. Artillery had landed on the right-hand hill, and rear hill, but had failed to kill anything, even with two 8 gun batteries of 25lbers . My ambush was sprung out the thicket. British infantry advancing developed an unfortunate habit of getting hit by mortars and HMGs. The British in turn 6 cleared the central hill with armour, but needed to get at least three infantry stand...

Blitzkreig Commander IV - a teaching game.

 What is it they say, "See one, do one, teach one!" Mark and Dave asked me to take them through Blizkreig Commander, so I agreed to put out my Western Desert stuff. Forces basically the same, except the Germans had two level 9 commanders and an extra Pak36 for their 1405 points. Mark & Dave took the Brits. The table (you will get bored of this terrain soon, I swear). I put my armour out right, infantry assets left. The idea was to take on the British armour under Dave head-on, while the infantry and anti-tank guns were to delay Mark's advance. A turn later, and a much better shot. Mark swung out to my left, while Dave came down the gap. Six A13s vs 2 Panzer IVDs and IIIHs. Mark and Dave start to hammer my armour, both IVDs were silenced quickly, but I started to get involved with the A13s taking out one. My motorbikes swung right into the centre and regretted it, as they were targeted by everything! They didn't last long! PaK36s deploy out left with ...

Second BKC IV game in the Western Desert.

 Stephen and I got together for another game of BKCIV in the Western Desert. My forces were unchanged from last time, while Stephen brought a mix of Italian armour, infantry and a German recee company and we played 'Encounter' again. Eight turns of fun to go! Colonel Antrobus (Family motto ' Forsitan postea ') and the 3/139th Borcester Light Heavy Infantry had arrived further into the Western Desert. No one is quite sure how they got there in the first place. They just sort of arrived in Alexandria one day, and when reporting to HQ for orders, after  having been told to 'Naff off and get lost', had picked what they thought was a nice, quiet, sector. The Borcester's were not looking for action, but again, action has found them. The desert, nothing deployed yet, but much closer terrain than before, allowing us cover and defence. Turn 1 : All of us (including Stephen's two commanders on CV9 and one on CV8) failed to appear. Turn 2 :  The Borches...

10mm Pendraken WW1 Germans for Nik

 Nik asked me to paint his WW1 Germans and British , so with a spare five minutes in my schedule, here they are. An infantry unit with machine gun stand Yes, I did do cuffs, collars, facings, tail piping, trouser seams and helmet numbers! Top view But where one goes, they do not go alone. All six units of infantry Not bad since I only started them last Monday Top view Because they would not fit in the light box with their infantry, all six machine gun attachements Do not want to be down range of that Uhlans with their attached machine guns Fun fact I did not know, German cavalry used tubular steel lances in WW1! The line Player's view German gun line Gunners being busy Top view Spot the deliberate mistake? Nik and I realised the gun shields are on backwards (Nik blamed a 'Red Wine incident'), I tried to take them apart but they were stuck fast! Commanders (I know it's terribly unhistoric, but the temptation to do a couple of uncovered Pucklehaubs was too much) Back of...