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Warband: Hugh Elves vs Gobbos.

 Phil and I met up for a game of Warband at Leighton Buzzard Wargames club. I brought the armies, threw a few pieces of terrain on the table and we had a lot have a lot of fun. Hugh Elves +2 General (resolute & shieldwall) +2 Mage 2 x Knights  (fierce) 3 x Warriors (Resolute, shield wall) 2 x archers (formed, powerful) 1 x unicorns Gobbos +2 General (fierce) +1 Mage 4 x Warriors (fierce) 2 x Archers 2 x Wolf Riders (one with hero) 1 x Trolls Turn 1: So, getting generals to move, even when boosted, on a +4, typical! Goblins advanace, ELves sit back and wait. Skeleton stand used as measuring device! Elven cavalry and unicorns come forwards, foot lags behind, while Elven archers move up to fire. Elven CinC fails to activate (it's a running theme with ELven generals). Magic from the Shamen boosts the Wolf Riders who charge in on the Evelen Knights, while the unicorns pile into the Goblin Shamen, curtailing his casting abilities! Two Goblin warrior units are in prime posi...

Warband: A scrap at the ford, Undead vs High Elves

  Dave the Necromancer looked at the ford and beyond the river line. A light mist floated up from the banks. "So, we, the undead, are defending a water source?" "Looks like it, Dave." Bob the Necromancer answered, "All six of us who are alive do need that water." The mist curled round their feet as the two sullen necromancers looked on at the approaching High Elves, it was definitely getting thicker in patches, and forming shapes. "High Elves, quite a lot of them too." "Ve will crush zem," the mist condensed into the form of a tall, pale vampire lord. "GAH!" "SSHHHHIIII..." "WIll you STOP doing that boss!" Bob the Necromancer shook his head. Mort popped over for a game today (I had the day orft), he really enjoyed our last game and wanted another. This time he chose High Elves. The next army down the shelf was my Undead, so that was an easy choice made. My list: D6+1 Vampire Lord D...