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Hammerin' Iron rematch - The Battle of ReachoutIllbethere.

David and I met up at Leighton Buzzard Wargames for another run out of Hammerin' Iron, Peter Pig 's awfully fun ACW riverine rules. We used the same fleets as last time, see the link to see them. The scenario was I (as Union) had to sink all but one of David's boats, he had to sink half of mine.  It took me until at least turn three before my any of my fleet arrived! A Miami class ship was positioned to stop the Confederates leaving the table. Next turn, while all bar one of David's fleet approached, my second ship, USS Planter, appeared. It only has front and rear guns, so position has to be careful! My two started picking on CSS Selma. A few turns later, and my boats arrived en masse! On the left, in the far distance, Miami (I) is fighting off CSS Tuscaloosa, but CSS Selma is surrounded by USS Planter, USS Miami (II), USS Sassacus, and the mighty, tiny USS Fuscia. They all proceeded to smash into the Confederate ship. To the left, you can just see USS Essex arriving ...

ACW Naval - Hammerin' Iron - Battle of Reach Outandtouchme.

 A few years back, my friend David sold me his beautiful Hammerin' Iron Fleets. This month, I finally got a mat for it, and David (different one) wanted a game. He had bought Confederates after seeing my box full of both sides, so we got the rules and had a bash! My Union vs his Confederate fleet - He was using his starter set , so we were a little over 6000 points a side. I was using (all descriptions from Peter Pig site ): USS Fuschia 'Common small wooden screw boats'. USS Miami (I) 'Well armed side wheeled wooden ship' USS Miami (II) as above! USS Essex 'Slab sided union ironclad' USS Planter (If you do nothing else with these links, go and read this one, it is jaw dropping!!) 'Fairly innocuous side paddler'. USS Sassacus 'Very big double ended steamship/sidewheeler looks powerful.' David's ships were: CSS Arkansas 'Powerful casemate ironclad'. CSS Tuscaloosa 'Good Casemate ironclad'. CSS Governor Moore 'Cot...

Renatio et Gloriam rebase project - Great Plains and Canadian Prairie Peoples

More figures off the lead pile, Five bases of mounted natives From above Clippity clop Back view Off they go   Two more units of foot and two extra bases. These have less figures as they can act as scouts in the foot version (or I didn't have enough figures for all the bases - you pick!). Top down Wound markers (in ReG you need two per unit, as my army might need 21 units, thats an awful LOT of possible wounds).   Oh well, here's the next batch of five units done then... Four more bow armed cavalry units. That's every other figures view Top view On patrol Heading off Defo looking more horde like, now up to 15 units Extra unit of shooty cav, taking me up to the maximum of five Plus a spare base, coz I couldn't count Camp, which is a rebase appart from one horse team and one woman with a gun. "Now we have to go home..." Travois on the Lewis & Clark trail? Grey and harsh....