Skip to main content

Blizkeig Commander IV - Hasty Assault

Mark and Stephen took my British at 1750 points, with effectively the same lists as before, but with two turns of preprogrammed artillery and a turn of smoke to assault my 1100 points of Germans who were in dugouts and gunpits.

I chose to defend the four hills near my baseline. I has three HMGs, three mortars, two command teams and six infantry platoons, with two PAK36s teams.


PAK36s and mortars on the back hill, two infantry and an HMG on the front.


Infantry and Mortars in the left hill as a flank guard


British stalled, turn 1 they failed to reach the table, so it took them at least four turns to advance. Artillery had landed on the right-hand hill, and rear hill, but had failed to kill anything, even with two 8 gun batteries of 25lbers . My ambush was sprung out the thicket. British infantry advancing developed an unfortunate habit of getting hit by mortars and HMGs.


The British in turn 6 cleared the central hill with armour, but needed to get at least three infantry stands and a commander up on the hill. My infantry was forced away surpressed, and the HMG from the central hill was killed. A blunder of 3 - all stands retreat 1/2 move with both commands during turn 6 & 7 of the game, so my mortars had all left table, did not help.


PAK36s had taken had out two A13s. Two platoons had made it back towards the hill, but trying to stop that many tanks... Unlikely, especially as three Crusaders were about to join them!


 The British infantry, desperately trying to get to the objective, failed to advance far enough, but my infantry was surpressed, so could not hold the hill.


So, a 0-0 loss to both sides. I failed to hold the hill, or break the British.
They had failed to reach the objective, or break me.

Overall, another great game. Went down to the wire. You do need to plan your forces carefully for the scenario though.
Lessons learned
Artillery timing needs to be carefully phased. The British had discussed which turns to bring on pre-registered attacks. They chose 2 & 3, whereas 4 and 6 would have suited them better, knowing Mark's command rolls.
With poorer command (CV8 for the British), they really needed extra transport to get infantry bases up to the obejective safely. Trucks would have got the infantry there twice as quickly, but would have been an obvious target for mortars.
Advancing in the open is a no-no,especially when attacking. The smoke helped on the turn it arrived, but going straight down the throat was lethal.
If you get it wrong as the defender, you don't to do much (turn 1-4 I was basically waiting for the British to get into range).
2lber Portees are basically useless with no AP scores (although Mark did note that if I had been sneaky and bought a panzer platoon it would have been useful).
A13s really need to get to point blank to get their extra MG shots.
PAK36s are very short range, having them on the back line was an error, but later guns would work well there.

Comments

Popular posts from this blog

Frostgrave Warband; a demon!

A demon Hard man - back armour Top down   An orc, been sitting in the pile of shame for a while. He's on a 30x30mm base Probably end up with my gobbos   Four more skeletons, a gift from my lovely neighbour Brian. Two Prinz August self molded skeletons and two games workshop skeletons. Back view Quite a mix of weaponry Charge   Antediluvian Miniatures recently produced these, and I just had to have them! Left - Right Heinrich Kemmler, Lord Krell, Ranlac the Black and Mikeal Jacsen! The four main characters based on the illustrations within 'The Terror of The Lichemaster warhammer 2nd edition mini-campaign. PDF here They are the main antagonsits of the campaign, and genuinely nasty pieces of work! I moved the arm pose on Krell to give him some depth For c£20 they are lot bigger, and a damn sight more affordabl...

Warhammer 40000 Sisters of Battle build and paint project

I have not played 40k since the mid 00's, but a couple of months ago I really enjoyed a game of Combat Patrol (40k light with fixed forces). It would have been easy to go Nids (which I have played in campaigns) or Marines, or revert to Tau or Grey Knights, my two previous forces, but I decided to try something different. Very different. Which has been tempting me for a while and always fascinated me as a design concept. Sisters of Battle or Adeptus Soritas. Nuns with guns. Utter loony loyalists with religous fervour, armour, guns, iconography and fanatical devotion to The Pope The Emperor! So, over the next (insert indeterminate) period of time, I will be building, painting and posting about the Adeptus Soritas Combat Patrol. Starting unit - Th'Arcoflagelents. Sorry, arcoflagelents, but from the North - " Lots of Planets have a North! " Research 6/10, Build 2/10, Paint 6/10,  Fun 7/10 Various heratics, criminals and others who are subje...

Black Powder 1870 Stats and Modifications

1870 Franco-Prussian Conflict in Black Powder Hi all, If you are reading this, it's because. like us, you are Black Powder fans and want to know how we manage the Franco-Prussian War. Anything below is by no way official, just the house rules we have developed over the last few years of playing. A few thoughts first: Fighting in the period is best described as hard fought assaults by Prussians, supported by superior artillery against superior but very strong defensive French lines. All ranges and movements are in cm scale, just to be awkward! All my forces are modelled on 3” square bases, apart from divisional commanders, skirmishers and artillery which have a frontage of 1½” and Corp commanders who are on a 2” base. Feel free to ignore that. My units are regiments of infantry,   brigades of cavalry and skirmish squadrons of cav. Artillery is either battalion as one gun, or a battery of two guns on a base, horse artillery have limbers attached. Army composition...