Skip to main content

Blizkeig Commander IV - Hasty Assault

Mark and Stephen took my British at 1750 points, with effectively the same lists as before, but with two turns of preprogrammed artillery and a turn of smoke to assault my 1100 points of Germans who were in dugouts and gunpits.

I chose to defend the four hills near my baseline. I has three HMGs, three mortars, two command teams and six infantry platoons, with two PAK36s teams.


PAK36s and mortars on the back hill, two infantry and an HMG on the front.


Infantry and Mortars in the left hill as a flank guard


British stalled, turn 1 they failed to reach the table, so it took them at least four turns to advance. Artillery had landed on the right-hand hill, and rear hill, but had failed to kill anything, even with two 8 gun batteries of 25lbers . My ambush was sprung out the thicket. British infantry advancing developed an unfortunate habit of getting hit by mortars and HMGs.


The British in turn 6 cleared the central hill with armour, but needed to get at least three infantry stands and a commander up on the hill. My infantry was forced away surpressed, and the HMG from the central hill was killed. A blunder of 3 - all stands retreat 1/2 move with both commands during turn 6 & 7 of the game, so my mortars had all left table, did not help.


PAK36s had taken had out two A13s. Two platoons had made it back towards the hill, but trying to stop that many tanks... Unlikely, especially as three Crusaders were about to join them!


 The British infantry, desperately trying to get to the objective, failed to advance far enough, but my infantry was surpressed, so could not hold the hill.


So, a 0-0 loss to both sides. I failed to hold the hill, or break the British.
They had failed to reach the objective, or break me.

Overall, another great game. Went down to the wire. You do need to plan your forces carefully for the scenario though.
Lessons learned
Artillery timing needs to be carefully phased. The British had discussed which turns to bring on pre-registered attacks. They chose 2 & 3, whereas 4 and 6 would have suited them better, knowing Mark's command rolls.
With poorer command (CV8 for the British), they really needed extra transport to get infantry bases up to the obejective safely. Trucks would have got the infantry there twice as quickly, but would have been an obvious target for mortars.
Advancing in the open is a no-no,especially when attacking. The smoke helped on the turn it arrived, but going straight down the throat was lethal.
If you get it wrong as the defender, you don't to do much (turn 1-4 I was basically waiting for the British to get into range).
2lber Portees are basically useless with no AP scores (although Mark did note that if I had been sneaky and bought a panzer platoon it would have been useful).
A13s really need to get to point blank to get their extra MG shots.
PAK36s are very short range, having them on the back line was an error, but later guns would work well there.

Comments

Popular posts from this blog

Frostgrave Warband; an orc!

An orc, been sitting in the pile of shame for a while. He's on a 30x30mm base Probably end up with my gobbos   Four more skeletons, a gift from my lovely neighbour Brian. Two Prinz August self molded skeletons and two games workshop skeletons. Back view Quite a mix of weaponry Charge   Antediluvian Miniatures recently produced these, and I just had to have them! Left - Right Heinrich Kemmler, Lord Krell, Ranlac the Black and Mikeal Jacsen! The four main characters based on the illustrations within 'The Terror of The Lichemaster warhammer 2nd edition mini-campaign. PDF here They are the main antagonsits of the campaign, and genuinely nasty pieces of work! I moved the arm pose on Krell to give him some depth For c£20 they are lot bigger, and a damn sight more affordable, that the price the originals go for on ebay!   Three (maybe two, one is a mou...

The random miniatures in my lead pile thread

Hi all, As the months go on, I am finding more random stuff that does not fit into any catagory is creeping it's way up to the surface of my lead mountain.  I decided a few years back, rather than just throw it back like one of Nobby's escaped socks, I would actually paint some of them   Mutant Zombie by CP Models Or just a mutant? Nota nice looking chap That's not going to clear up anytime soon! Nasty rash there Puss, but no boots   Thought Sharke needed some support, so when I ordered terrain from Alternative Armies, I added a certain Sergeant. He's a BIG unit! Thought it was only a few months back painted Sharke, but I checked back, 10th December 2022!    Claudia the animal handler, Bowie and Marcella the Monster Hunter from Bad Squiddo Back view Side on     Mimic from Bad Squiddo Grib...

Soldiers of Napoleon - Imperial Guard vs Austrians.

 Mark and I met up for a game at Leighton Buzzard Wargames Club. My Imperial Guard vs his Austrians, but he had taken an earlier list (1806), whereas mine was back to 1811. This time saw the first fielding of my new Young Guard. My plan was to adance the guard through the two villages, one brigade had deployed forwards in the centre to accomplish this; then swing in from the left with the Gauard Heay Cavalry brigade. Unfortunately, Mark had other ideas! He had deployed with his cavalry brigade screening forwards. Then it all really went his way. Soldiers of Napoleon has three things you can do on each card, an amount of units that can move, a rally state and special events. Sometimes, the cards fall absolutely how you want them to, sometimes, they don't. Turn one and Mark had been dealt two sets of 'At the quick' special event cards, allowing a march and then a manouver (or vice versa) for three units. Exactly the amount of cavalry units in his brigade! Combined with a ...