Skip to main content

Two Cruel Seas

Last night, we broke out the Cruel Seas, with four of us playing, and three fleets, we decided first off that my British fleet should take on John's Germans.
John wanted to use his Sboats, as after four games, he still hasn't launched a torpedo.
We decided to play 'Destroy the convoy' as we had three tankers between us.This was an excuse to finally get my Fairmiles on table.

We had two Fairmile 'B's and one Vospers I and a Vospers 2 on escort duties. John fielded four S100, gunned his engines and came in to attack.

Two more S100s appear, all up gunned with quad 20mms too.

The first S100 run by Mike puts an eel in the water to scatter the convoy, while Dave swings a Vosper in to intercept, but at this range, the smaller guns will be difficult to hit with.

But a Fairmile B, with two six pounders, is a difficult proposition, as their range is massive, and our dice were rolling very low!

I peel off to deal with the second two S boats, while the tankers start dancing to avoid the sand banks and the approaching torpedo.

When you roll this for criticals, you know that you are going to have a good day!

That's lots of extra damage then!

The first S boat is finished off by Dave's Fairmile, the Germans have learned that the British are not as fragile as the last game

Clearing the sandbanks, John moves to flank the convoy, while a Vospers attempts to intercept. The S boats actually caused the Vospers 6 points of damage here with MG hits.

The Fairmiles swing to intercept as Dave's Vospers gets a little too close.

A little Vospers picks on a big bad Sboat. A torpedo whizzes past under his hull, the deck crew standing there looking at it saying "Did you see that, it's a bit close!"

John charges in, but my Fairmile causes untold damage to him, and his boat catches fire.
His second S boat, taking a rudder hit, collides with my Vospers, who blinded by the burning hulk, fails to dodge.

We roll damage, and it is enough to sink John's boat, while doing large damage to the Vospers it remains afloat. The German crew abandon ship by walking across the decks and surrendering. Brits win without taking a loss, and the Germans have learned to fear the Fairmiles!
John still had not launched a torpedo...

We reset for game two (it was only 8.30) and we decided to try out  the ambush scenario, which needed two large and three medium ships, so we  Dave's Japanese kit. This means, Sampans!
One rated as veteran, but this is turn 3, with one or two arriving a turn. They move 9cm a turn at full speed, German Sboats do that at slow!!! The first large ship was an inexperienced Tanker.
john continued using Germans, still trying to use torpedoes!

And the other was a Japanese minesweeper, it was HUGE in comparison to other ships. It spotted and opened up on Dave's SBoat that had put fish in the water. 20mm guns and a 4" gun will certainly ruin your day!

John FINALLY gets some eels in the water!

That's an awful lot of fish heading to our fleet, as all the German fired all their weapons at the minesweeper, with 20mm quads the damage peeled off remarkably quickly for a 100 damage ship.

And very soon she is dead in the water, but not before causing John's top S boat to loose rudder control while facing a sandbank! 

John tries to get in close to the tanker to hose it down, but in the process rams a Sampan.

John runs aground, Dave's remaining S boat has cut it's engines and is acting as a static gun platform and blocking one of the routes the tanker could take to safety.

John's second S boat is taken apart by 20mm fire from the Sampan and the crew throwing bricks!

With that, the Germans admitted defeat, again.
John had finally managed to launch torpedoes (but I had moved inside their arming range, so they missed), the mine sweeper packs an almighty punch, but as a large, slow-moving target, is very easy to hit and lose systems on. We did, however, learn you could save criticals (that might have made the first game a bit fairer) and that MGs and HMGs cannot cause criticals on large ships.

Two cracking games, with two very different flavours. Loads of laughs, and some head scratching too. Sampans for the win!

Comments

Popular posts from this blog

The random miniatures in my lead pile thread

Hi all, As the months go on, I am finding more random stuff that does not fit into any catagory is creeping it's way up to the surface of my lead mountain. I decided a few years back, rather than just throw it back like one of Nobby's escaped socks, I would actually paint some of them.   Nemisis the Warlock - Khaos; Deadlock; the Warlock; the Shape of Things to Come; the Lord of the Flies; Holder of the Sword Sinister; The Death Bringer One of my all-time favourite 2000AD characters (2000AD is a British sci-fi based comic for those not from the fair shores of Blighty). "Creedo!" I got hold of two of these on Evil Bay, one uncommon (yellow base rim), one rare (red base rim), so I trashed the rare one (and kept the base elsewhere). This is a simple conversion of a heroclix figure,  Excessus, Sword Sinister replaced, base ripped off and new one sculpted, undercoated figure,  completly  repainted, flying stem attached. Sometimes, you just need a seri

Aliens - more eggs, equipments.

+++Further transmissions received+++ Final set of bits from Assests and Hazards for Aliens, including four eggs. Eight more cases. Top view Three more terminals Classic beige Couldn't help myself - electric dreams!   +++Transmition received+++ What weird eggs are these? And one is already open, which means... Hold on, I'll just check the database... Errr, guys... There's a lot of blips... Another twelve of them! I've got them on monitor... They've breached the wall... They're coming this way! We can't stop them! +++Transmition ends+++   Four more crates. Because...   A few extra bits of usefullness to run the game next week. The stuff of nightmares, a pair of facehuggers! Really nasty idea Leaping to capture new victims Eeep! A pair of high tech computer terminals Living in electric dreams... Sure my Uni had these as high tech in t

Medieval Scots - A replacement army - second set of three spear units added

I  have, after much soul searching (no I could not find mine either), decided that I really should stretch my Pictish spearmen a whole 1000 years. 300ish to 1300 ish, so really stretching the whole Pict-morph-thing now. So 10mm to replace the fallen over the winter, this will be fun ( 18 months later, and summer is on the way and I finally started them ) This means a restart and finish with my Scots army back where I started with them for DBM, a successful army, but before MeG came out I had not touched them in 10 years, then I sold my 15mm version of them in 2014 (and then were instantly stolen from my late friend's car).  So, back to the 1300s version. 1315 to be exact. A project I've been putting off for years, but now I have started the Medieval Scots spearmen from c.1315 with Pendraken figures and flags . Got this lot finished just in time for this weekend's MeG tournement. More Scots spears and the generals Another 25