Nick, his son Will, and I got together for a game of 'Sabresquadron', which we have not played since before Lockdown 1.
Nick wrote the rules, and they are great. He had been building a Black Horse Cavalry force, and I dug out my Timecast 10mm Soviets, ready for a good old-fashioned, fight!
My force
T-64B (AT-8) company command
2 x 3 strong T-64B (AT-8) platoons
1 x 3 BMP1 infantry platoon, with attached grenade launchers
1 x 3 BMP1 recee platoon.
1 x ZSU-23-4 Shilka
1 x AOP with 122mm artillery on call
The terrain was fairly open, two small hills centrally bracket the road, the jam factory cones off the spur, and two woods hold the right. There was also a hill on the right.

Deployment- as I outnumbered Nick and Will, they deployed half their force, I deployed everything, then they get to choose where the other 50% of their kit begins
I opted for a hard left hook, leaving a tank platoon and the ZSU to hold that flank. The US forces had a squad nestled in on the rear of the jam factory, another squad guarding the rear hill,and a squad with a Dragon launcher on the front of the right hand wood, while the US AOP hid in the central wood.

My AOP debusses, while my right hand tank platoon takes the crest line.

When the gaming gods get out their tape measures, that is NEVER good! US M60s deploy and draw a bead on the advancing Soviets.

And the US artillery ranging shot comes in.

Proper turret placement for a Soviet era tank! Also the infantry in the hit BMP didn't have a great time either, two failed saves then!

The M60s tried to scuttle to safety, but a BMP put a missile into one's side armour

Then the US artillery arrived. Off target, but still nasty as several BMPs are under the template.
Not as many as their should have been as the tanks and the recon platoon had just failed their morale and pulled back! (1, followed by a 1, followed by a not 1).

US boom box, in case it needed clarification. It's loud, and annoying.

M-60 shells and TOWs stream in, eviscerating another BMP in the recon platoon, this time at least one infantry stand survived.

The US tanks scuttle, but right into my artillery spotters sights. This also brought it down on Nick & Will's infantry behind the jam factory. It didn't hit much, but it made me feel better!

Soviets decide that actually, the middle hills provide more cover, and change tack. The infantry debusses. Sometimes, it's safer to walk!

A TOW slams into a T-64 on the right flank. However, the remaining two tanks spot the M901 periscope and land shots on it, crippling it in return! (10% or less chance, twice).

Company command watches on as the right hand tanks ignore the squad in the right wood, and concentrate on the US stuff hiding behind the rear central hill. All but one M-60 and another M901 find they are not really built to withstand a close inspection by a 120mm round.

Russian artillery doesn't do much, but it keeps the US heads down while the infantry advance into the industrial area (my stands just kept rallying, even after being on withdrawal orders, incredible).

Soviet artillery is repositioned, (self drawn kill box, sorry) bringing it down on the hill the Americans are sheltering, destroying two sections of infantry onboard an M113 and wiping out a platoon.

A win for the Sovs, despite heavy losses! My luck was astounding. Dodged so many missiles, hit the two TOW carriers, took out all but 1 M60, and even managed to get my artillery in twice (an ablsoute first for me, never hit anything with it usually). Great game, will need another game soon (maybe not five years).
Nick wrote the rules, and they are great. He had been building a Black Horse Cavalry force, and I dug out my Timecast 10mm Soviets, ready for a good old-fashioned, fight!
My force
T-64B (AT-8) company command
2 x 3 strong T-64B (AT-8) platoons
1 x 3 BMP1 infantry platoon, with attached grenade launchers
1 x 3 BMP1 recee platoon.
1 x ZSU-23-4 Shilka
1 x AOP with 122mm artillery on call
The terrain was fairly open, two small hills centrally bracket the road, the jam factory cones off the spur, and two woods hold the right. There was also a hill on the right.

Deployment- as I outnumbered Nick and Will, they deployed half their force, I deployed everything, then they get to choose where the other 50% of their kit begins
I opted for a hard left hook, leaving a tank platoon and the ZSU to hold that flank. The US forces had a squad nestled in on the rear of the jam factory, another squad guarding the rear hill,and a squad with a Dragon launcher on the front of the right hand wood, while the US AOP hid in the central wood.

My AOP debusses, while my right hand tank platoon takes the crest line.

When the gaming gods get out their tape measures, that is NEVER good! US M60s deploy and draw a bead on the advancing Soviets.

And the US artillery ranging shot comes in.

Proper turret placement for a Soviet era tank! Also the infantry in the hit BMP didn't have a great time either, two failed saves then!

The M60s tried to scuttle to safety, but a BMP put a missile into one's side armour

Then the US artillery arrived. Off target, but still nasty as several BMPs are under the template.
Not as many as their should have been as the tanks and the recon platoon had just failed their morale and pulled back! (1, followed by a 1, followed by a not 1).

US boom box, in case it needed clarification. It's loud, and annoying.

M-60 shells and TOWs stream in, eviscerating another BMP in the recon platoon, this time at least one infantry stand survived.

The US tanks scuttle, but right into my artillery spotters sights. This also brought it down on Nick & Will's infantry behind the jam factory. It didn't hit much, but it made me feel better!

Soviets decide that actually, the middle hills provide more cover, and change tack. The infantry debusses. Sometimes, it's safer to walk!

A TOW slams into a T-64 on the right flank. However, the remaining two tanks spot the M901 periscope and land shots on it, crippling it in return! (10% or less chance, twice).

Company command watches on as the right hand tanks ignore the squad in the right wood, and concentrate on the US stuff hiding behind the rear central hill. All but one M-60 and another M901 find they are not really built to withstand a close inspection by a 120mm round.

Russian artillery doesn't do much, but it keeps the US heads down while the infantry advance into the industrial area (my stands just kept rallying, even after being on withdrawal orders, incredible).

Soviet artillery is repositioned, (self drawn kill box, sorry) bringing it down on the hill the Americans are sheltering, destroying two sections of infantry onboard an M113 and wiping out a platoon.

A win for the Sovs, despite heavy losses! My luck was astounding. Dodged so many missiles, hit the two TOW carriers, took out all but 1 M60, and even managed to get my artillery in twice (an ablsoute first for me, never hit anything with it usually). Great game, will need another game soon (maybe not five years).
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