Skip to main content

Last Days:Zombie Apocalypse - The Escape - The Horde approaches

Student house, in shambolic but heavily reinforced, state, zombies. reading 'Dummy's Guide to Zombies' paw at the window, Rick enters:
Rick: Oi, Neil, we got any food!
(Appearing from the sofa) Vyvyan: Rick, if you are so hungry, why don't you go out and get some?
Rick: "Vyvyian, it is not MY responsibility to feed us, that's the smelly hippies chore!
Neil: Guys, I'm not going out there on my own, the place is still crawling with zombies.
 (Mike enters, cleaning sawn-off shotgun)
Mike: Come on guys, we work as a team, it's time we went out again. Vyvyan, round up the band and the Slayer, and bring SPG, I have an idea.
Rick: Oh, what's so good out there?
Mike: There's a 24 hour diner, we haven't tried there...

I made it up to Milton Keynes for a nice, friendly game of Last Days on Thursday, we ended up with a three player game, and my new terrain on Geoff's rather spiffing table cloth.
We randomly generated a scenario from the main rules and came up with 'The Escape', good thing I brought The Aston Martin!

The table from my corner, the garage and the diner having seen better days I guess, and the playpark looking - inviting! Geoff's terrain at the top is all scratch built.

From teh fleft, it looked really great.


From my seat.

On the left, Nick digs in behind a fence line, but is it too close to the edge?

My gang, spreading out but realising that this ground might just be a little too open, but there are two supply cases there, must be worth it!

As usual, the place is crawling with zombies as the gangs decide their options. The car is the main objective is to get the car started and get out of here. There are also the usual amount of supply cases around, plus, any zombies brought onto the table come on in pairs rather than singles.
Knowing the way some players use noise, this table could get rather busy, rather quickly!

The Slayer breaks cover, and is immediately picked off, falling down and out the game (move 1, turn 1, oh dear)! Fast Eddie looks on.

On the left, the Pimp patiently finishes off a zombie patient with a pistol, then grabs a case, and coolly exits.


Geoff was straight into the action, with his punk moving in to deal with a shambling zombie.

SPG and Vyvyan move through the playpark, looking for supplies (SPG also had a cheeky go on the roundabout).

Over on the left, all the shooting summoned a small horde of zombies, which immediately go into combat with the shooter. Meanwhile the zombie priest has moved in to contact with the gang leader.

SPG almost at the supply case, and then he can have a go on the see-saw!

Oi, Who parked that there! Geoff's shooter takes a covered position and draws a bead...

SPG! NOOOOOOOOOOOO!

Geoff decided that going head to head with a zombie, and let's 'Call Me Snake' use his SMG to off it.

But all those shots summons a horde of zombies, straight off the baseline!

Geoff's courier tries to sneak round the back of the hut, but Vyv spots him and pumps him full of lead!

And as he shelters behind the perfectly innocent police call box !

Vyv, Rick and Mike scuttle through the playground while attempting to dodge the incredibly accurate fire from Geoff's leader.

Neil collects a case, hands it to Lemmy through a window (maybe he should have opened it first), but as he does so, he gets SMASHED!  Three out the game, man, this is a rough drop!

Rick takes a hit, and being a sound and suitable character, runs!

Over on the left, the shooter is down!

While Dave and the leader takes down down the zombie priest.

Because of the amount of shot Vyv has put into the Courier, he summoned two zombies. A zombie punk and, oh no, not the Mime! Vyv pulls out his super sharp blade, swings and... Oh come on, it's 'Lobotomizer 2' it can only miss on a 1 or 2!!

All Geoff's shooting does not do him any favours as four zombies come in behind him, joining the two pinning of his lead characters, Anna and his leader.

On the left, No1 son scuttles up onto the roof of the diner to try and recover the canister up there, but as he pokes his head up, he finds both Philthy Phil and Fast Eddie have his in their sites, and let loose a barrage of shot, finishing him off.

Sven moves to the car, after removing Mr Chan who had been trying to hot wire it (Lucas electronics obviously not doing well, either before or after the apocalypse!)

Sometime, the only way to deal with zombies is to go in mob handed, but look, another 2, we just can't get these down!

Geoff's leader deals with a sticky zombie, and can break away. Snake takes two wounds from Mike's shotgun blast.

And Vyv still cannot kill a zombie! Seriously!

But the game ends with Sven starting the car and Geoff's team riding off into the sunset.

What a brutal game, no one came out unscathed. Neil took a leg injury and has a hole in his shoe (and leg). Bummer! 
The Slayer also too a leg hit, and might have to be 'cloned' before the next game, or the Mockingjay might join us.
SPG - not a scratch!
Brilliant, cannot wait for our next game in Early December.

(Interior student house, Lemmy unpacking case in background as Vyv administers mouth-to-mouth to SPG).
Rick: Owww, I'm hurt, it hurts...
Mike: It's only a splinter, you'll live!
(Vyv keeps administering mouth-to-mouth, as SPG inflates like a balloon)
Neil: This really hurts man...
(Vyv comes up for air, SPG blows away across the room)
Vyv: What's that in the case? (rummages in the box, pulls out a chainsaw) Well, that's better!
Rick: You mean better than your rubber sword and cricket bat!?!
*YINNNYINNYINN* *SQUELTCH*
Vyv: Definitely better!


Comments

Popular posts from this blog

Frostgrave Warband; an orc!

An orc, been sitting in the pile of shame for a while. He's on a 30x30mm base Probably end up with my gobbos   Four more skeletons, a gift from my lovely neighbour Brian. Two Prinz August self molded skeletons and two games workshop skeletons. Back view Quite a mix of weaponry Charge   Antediluvian Miniatures recently produced these, and I just had to have them! Left - Right Heinrich Kemmler, Lord Krell, Ranlac the Black and Mikeal Jacsen! The four main characters based on the illustrations within 'The Terror of The Lichemaster warhammer 2nd edition mini-campaign. PDF here They are the main antagonsits of the campaign, and genuinely nasty pieces of work! I moved the arm pose on Krell to give him some depth For c£20 they are lot bigger, and a damn sight more affordable, that the price the originals go for on ebay!   Three (maybe two, one is a mou...

The random miniatures in my lead pile thread

Hi all, As the months go on, I am finding more random stuff that does not fit into any catagory is creeping it's way up to the surface of my lead mountain.  I decided a few years back, rather than just throw it back like one of Nobby's escaped socks, I would actually paint some of them   Mutant Zombie by CP Models Or just a mutant? Nota nice looking chap That's not going to clear up anytime soon! Nasty rash there Puss, but no boots   Thought Sharke needed some support, so when I ordered terrain from Alternative Armies, I added a certain Sergeant. He's a BIG unit! Thought it was only a few months back painted Sharke, but I checked back, 10th December 2022!    Claudia the animal handler, Bowie and Marcella the Monster Hunter from Bad Squiddo Back view Side on     Mimic from Bad Squiddo Grib...

Soldiers of Napoleon - Imperial Guard vs Austrians.

 Mark and I met up for a game at Leighton Buzzard Wargames Club. My Imperial Guard vs his Austrians, but he had taken an earlier list (1806), whereas mine was back to 1811. This time saw the first fielding of my new Young Guard. My plan was to adance the guard through the two villages, one brigade had deployed forwards in the centre to accomplish this; then swing in from the left with the Gauard Heay Cavalry brigade. Unfortunately, Mark had other ideas! He had deployed with his cavalry brigade screening forwards. Then it all really went his way. Soldiers of Napoleon has three things you can do on each card, an amount of units that can move, a rally state and special events. Sometimes, the cards fall absolutely how you want them to, sometimes, they don't. Turn one and Mark had been dealt two sets of 'At the quick' special event cards, allowing a march and then a manouver (or vice versa) for three units. Exactly the amount of cavalry units in his brigade! Combined with a ...