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Last Days:Zombie Apocalypse 5 player game!

Last Days is meant to be a two player game, so having five of us on table was fun! Three new players joined Chris and I.
We went for an all vs all scavenger hunt.
I accidentally left the Young Ones at home, I had taken their foam insert out as I loaded up other stuff from their box, and forgot to put them back in!
Thankfully I had loaded up all my new figures, so between Chris and I we were able to scratch together five forces.
Matt: Trained soldiers (gung-ho).
Ruth: Selfish Criminals thugs and goons (fresh out of Nakatomi Plaza)
Mark: Trained soldiers (badly trained as it turned out)
Chris: His usual mob (carrying a few injuries)
Me: Erm... What's left?

The table, a suburban suburb, a few houses and a filling station on a 3 foot wide area. We decided on one central supply objective, then two more each, scattered across table.
Yes Mark did put on one the filling station roof!

Marks' gang goes for an early swoop on two cases, one in a skip (Dumpster diving) and one invitingly in the middle of the road. Chris moves up behind the zombie proof fencing. Unfortunately, a zombie mime closes in on him. His leader, from the skip, opens up with an assault rifle, and misses...

Matt opens up with a Squad Assault Weapon, rate of fire five against the central zombie. He hit his target four times, and needing a 5 or 6 to off-it, rolled...

Matt and Ruth decided the only honourable thing to do was to fill each other with lead. Ruth drops one of Matt's troops.
Above that,  the tokens are Matt's S.A.W.. Noisy 1, shooting 5 times, produces HOW MANY NOISE TOKENS!!!!

Merida, who claims to be a princess, tries also to hit the central zombie, and despite my camera shake hits, with 'Lobotomizer 2' meaning it off the zombie on a 4+, rolls a 2.

Retaliatory strike by Matt floors Quake

Karl retaliates, dropping Matt's leader! Leader and second player down spells trouble as Matt had expensive characters but a tiny squad of five. His force breaks. It's only turn 1!!

Finally, Matt drops the central zombie, poor Willow, contaminated while not wearing much.

That's a hell of a lot of noise tokens in turn 1. 6 tokens is an automatic zombie, but how many will this produce?

The answer is 4, all of which headed straight for Karl! One was sticky too (so no breaking off).


Mark's leader is brought down by the skip zombie. Thankfully, he did not fail his break test.


Mark is grappled by a zombie mime, he didn't hear that coming!  Another stick zombie. Mark grabs the case on the road and legs it!

An injured Karl is brought down by the four zombies

Mark's leader in the skip, while trying to grab the goodies, is pulled down by a zombie that was attracted by fire. Mark's sniper has to deal with that one. He sends in another trooper to get the goods, but he still cannot shift that mime!

In the centre, both Chris and I close on the central objective, I had just downed one of his gang, but his sniper has drawn a bead on me, she would not last long at this rate!

My leader, Black Widow has attracted a zombie, and unfortunately she had been wounded by a passing shot from Mark. She was in trouble, but with a +5 in close combat, she should hold her own.

Wounded, one of my gang reaches the central objective, but having been hit by Chris's sniper, was suffering. Tony reached a third case (Rodriguez had snuck off with a case earlier). She would not last any longer.

Mark still cannot shift that mime!

There was a canister in this house. Ruth had sent her leader, Hans in to investigate. He had opened the door, found a zombie behind, and had dispatched it mercilessly! Walking upstairs, opens the case, takes the goodies and walks down without even breaking a sweat!
Oh look, the zombies approach Ruth's goons.

There he goes, goodies in hand. Those zombies are not going to bother him. (The pen marks the edge of the world)!

Black Widow is down. (No, I'm not putting any reference to Endgame here). Morale passed.

The mime wins vs Mark's trained professional killing machine.

Chris's sniper went down to an arrow from Merida, who then slid her case down the roof of the garage and followed it. This put her in range of two other zombies, and that was was her next two targets. The professor was her first.

Ruth decided to sacrifice her goon to allow Hans to escape, with a fifth zombie approaching, erm... well, approaching!

It was a noble sacrifice. Good luck Goldman!

Another cracking game.
I got off table with one case, and as I held the table at the end, recovered three more after the game ends. However, as this was a scratch squad due to me being stupid and forgetting my main gang, I will not be claiming any credit or upgrades for them.
Matt ran the zombies after his unfortunate rout, he lost two members, and picked up no loot.
Mark lost two characters with two cases off table.
Chris lost his sniper, dead. On the plus side, he had enough credit to buy a new gang member, and found a magnum (gun, not ice cream).
Ruth's Karl was completely unharmed (and waiting for his big comeback) but Quake was infected and had to be eliminated. Goldman the Goon actually survived, and managed to contact the gang that he was still alive, but was captured by another gang, so our next mission looks like it will be a rescue, and that will be next Thursday!

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