Skip to main content

Uesgui Samurai vs 100 Years War French - Mortiem et Gloriam

Quite some dust up last night!
Warm up for Warfare vs Mark, he with his 100 Years War French, me with my Uesegui Clan Senguko Samurai, originally painted for Field Of Glory Renaissance, but seeing as Si's MeG rules overlap, and Nigel has challenged me with his Samurai when the lists came out, and its our traditional grudge match, well, why not!

Until Warfare, the exact detail of my list will remain concealed. Two units of cavalry, two Samurai with spears, two ashugari with spears, one bow armed ashurai, one firearm armed Tepu, and a Samurai Bow unit. One Ashugaru and one Samurai spears were allied under command of a Competent General. Unfortunately, I was unable to finish basing my camp and the Tepu, sooooooorrry!

Mark had three units of mounted knights, a units of armed to the teeth foot knights, two units of crossbows, a unit of mercanary longbows, some mounted sergents, a few skirmishers with crossbows, and lastly, some ribald scum (guarding his camp).

The terrain fell fairly well for me, my town came in centrally, Mark pushed my hill off towards the other flank, a vinyard and a wood abutted the waterway. Mark had two small woods on his side, but the rest of his terrain disappeared quickly! So much for Very Dense terrain!

With one scouting card, I'm never going to get deployment, and I'm sure at Warfare I will be outscouted 100% on one occasion; so special tactics and defensive ideas it is. I was outscouted by 60% on this one.

My deployment from the French lines, the three cards mean something, but it kept the French guessing!

Thankfully, my ally decided to play nicely.

My cavalry, accompanied by 'The Great Director' scaring Mark's knights, powerbows on horses, brutal!


Threatening each other's flanks, the Tepu watch on from safety of their barricades.


The battle developed quickly, I sprang my right hand card as two cavalry units on the hill (behind the ridgeline), as Mark swang to deal with this, my allies came forward to deal with them, and my bow armed Samurai came out of ambush in the town to flank the masses of crossbows and longbows Mark could field in the centre.
And yes, I held all the red cards at one point!


This shot about sums up Mark's game! He tried to charge two units of his knights at my Samurai spears, but I had the initiative and my mounted Samurai had both the time, motive and inclination as they found the knight's rear! Red and green followed by red and white, this was never going to be nice. My other cavalry retired from a charge from Mark's sergents, I should have stood and shot, ho hum, that would come back to bite me later...


Not quite the quick kill I was after, but Mark had no cards to turn these knights, so I destroyed these knights in the melee. His charge above hit my spears, and, well, did nowt!


Mark had a unit of knights here, honest! 2:1 up so far! I made the mistake of trying to charge a 6 of Ashugari at his crossbows, they had already taken one kill and a wound, two kills and a wound from closing fire later, and they evaporated in a haze of aerial blood droplets!

I was now in a bind! Powerbow and in my rear, I could quite easily lose a very expensive unit that was bumped up against the Samurai. I had to turn my Samurai 180 and move off, allowing my Cavalry a route through, all those red card really did come in useful.


On the other flank, Mark's foot knights tried to charge my Samurai archers, but my Ashugari thankfully got in the way. Their job was to hold, and prey! Mark was going to chew this unit to pieces, how long could they stay there before I could rescue. Mark's third knights charged my powerbow armed cavalry samurai, about the one unit I own without any anti-cavalry capability. He was plus 4! I was toast..

Except, he missed! And then missed again! It's a game of skill! Supported by my C-in-C 'Fluffy' this unit was also going to kill knights!

A wider view of the flank, as my bows attempt to come round the foot knight's flank, you can see the damage already metered out to the Ashugari.


And my other unit of mounted samurai, while trying to snipe Mark's sergents suddenly found a unit of crossbows targetting them, and I had no cards to move them (talented general, four cards, three blacks and a green oh ta). What was I going to do?


Play grid on the table, as I'm using a bunch of troop types and weapons I'm not really used to, so it was permanently on table!

My ashugari broke, and they only ran 1 bw, meaning my already victorious cavalry swooped into the back of Mark's foot knights. Red and green dice came up trumps. 

In the centre, my two foot samurai units hit Mark's crossbows and longbows, it was just a matter of time, and it was a short sharp scrap, his crossbows which and already taken losses, shattered. 

15-6 win to the Samurai. Learned a lot about my army. The cavalry are superb, as long as they have the cards to move. The foot units are all solid, and can deal a lot of damage, even standing up to charging devastating lancer type knights. Shooting is not something I have really used before, but I like it!

Onto Warfare! Come on Nigel!

Meanwhile, on another table, the Spanish and French 10mm Renaissance that I had painted for Graham had their first outing. A few shots.

That's a fine looking set up boys!

Bonus points if you can name the battle!


Really nice looking game.

Defend that wall against those Swiss boys!

Think those knights are going to cause problems.

It's all over bar the shouting!

Think Graham's Spanish Renaissance had a bad night (but I painted all these for him)!

Comments

Popular posts from this blog

Frostgrave Warband; an orc!

An orc, been sitting in the pile of shame for a while. He's on a 30x30mm base Probably end up with my gobbos   Four more skeletons, a gift from my lovely neighbour Brian. Two Prinz August self molded skeletons and two games workshop skeletons. Back view Quite a mix of weaponry Charge   Antediluvian Miniatures recently produced these, and I just had to have them! Left - Right Heinrich Kemmler, Lord Krell, Ranlac the Black and Mikeal Jacsen! The four main characters based on the illustrations within 'The Terror of The Lichemaster warhammer 2nd edition mini-campaign. PDF here They are the main antagonsits of the campaign, and genuinely nasty pieces of work! I moved the arm pose on Krell to give him some depth For c£20 they are lot bigger, and a damn sight more affordable, that the price the originals go for on ebay!   Three (maybe two, one is a mou...

The random miniatures in my lead pile thread

Hi all, As the months go on, I am finding more random stuff that does not fit into any catagory is creeping it's way up to the surface of my lead mountain.  I decided a few years back, rather than just throw it back like one of Nobby's escaped socks, I would actually paint some of them   Mutant Zombie by CP Models Or just a mutant? Nota nice looking chap That's not going to clear up anytime soon! Nasty rash there Puss, but no boots   Thought Sharke needed some support, so when I ordered terrain from Alternative Armies, I added a certain Sergeant. He's a BIG unit! Thought it was only a few months back painted Sharke, but I checked back, 10th December 2022!    Claudia the animal handler, Bowie and Marcella the Monster Hunter from Bad Squiddo Back view Side on     Mimic from Bad Squiddo Grib...

Soldiers of Napoleon - Imperial Guard vs Austrians.

 Mark and I met up for a game at Leighton Buzzard Wargames Club. My Imperial Guard vs his Austrians, but he had taken an earlier list (1806), whereas mine was back to 1811. This time saw the first fielding of my new Young Guard. My plan was to adance the guard through the two villages, one brigade had deployed forwards in the centre to accomplish this; then swing in from the left with the Gauard Heay Cavalry brigade. Unfortunately, Mark had other ideas! He had deployed with his cavalry brigade screening forwards. Then it all really went his way. Soldiers of Napoleon has three things you can do on each card, an amount of units that can move, a rally state and special events. Sometimes, the cards fall absolutely how you want them to, sometimes, they don't. Turn one and Mark had been dealt two sets of 'At the quick' special event cards, allowing a march and then a manouver (or vice versa) for three units. Exactly the amount of cavalry units in his brigade! Combined with a ...