Skip to main content

15mm Sabresquadron: The Defense of Dorf von Geringer Bedeutung.

Tonight's game of Sabresquadron (also available from Timecast) was Nick and Nick with the Soviets, I was using Nick's West Germans, all figures by QRF

Soviets:
Battalion HQ - T64
10 x T64 in one company.
Full Motor Rifle infantry company in BMP1s
Observer in MT-LBu

West Germans
Company Commander and rifle stand.
2 x platoons, dismounted from Marders (three milans, three infantry stands)
4 x Leopard II
4 x Jaguar 2 Tank Destroyers
4 x Leopard 1A4 (in reserve)
1 stand AA (Red eye)

The table, a rather open plain, with crops (no effect on fire or movement) a couple of woods, a few low rises, and a line of pylons.The Soviet objective was the crossroads, my objective was to stop them!

1st Platoon deployed across the rises, Milans looking down the road.

2 platoon deploys in the wood, awaiting the inevitable. Company command takes a quick dip!

The Russians bring in smoke, right in front of both infantry platoons, three turns of blindness!

What sight lines?

The Soviets arrive, the jaguars deploy hull down with a bead on the BMPs.

The Soviets bring in their pre-game bombardment, the Germans hunker down. Only one suffers a kill, this is looking good. One jaguar also was disabled too.

2-in-C is hit and killed, damaging the wall too!

Leopards deployed on the rise, and then the artillery comes in. The red-eye stand goes first, followed by all three infantry stands and one Milan. Before anyone asks, 7 dice, 3 ones, 4 twos!
(INSERT SWEARWORDS HERE)

So, I'm effectively a platoons down, but the Leopards should be okay...
Oh FRACK! Three out of four Leopard IIs disintegrate under artillery fire. So much four these two platoons holding that flank! There's 10 T64s out there, and I've got two Milans and a Leopard II to stop them.. This is going to be a short game.

Jaguars take a heavy toll on the advancing BMPs.

One set of crew failed to clear, the other hopped out merrily.

Well, not that happily. Three failed morale rolls, and this squad has decided they need a short, sharp chat with the battalion political officer!

Through the smoke, a milan hits a BMP, killing a stand inside.

This squad also promptly failed two morale rolls, halting their advance,

The smoke lifts, and on the other flank, one of the Milan teams scores a hit, while two T64s dodge.

As the smoke lifts, 2 platoon's Milans cause two more kills.

Halting another platoon, and killing a couple of infantry too.

Bye, off you jolly well fuck!

The Soviets close, ready to assault, 73mm guns cough into life.

One Leopard II, and he can't hit for toffee.

But the Soviet fire finishes the infantry. The whole flank is utterly open.

Small arms from the Germans tears into teh Soviets, but not enough to stop the rush. I did manage to halt the grenade launchers and LMG support.

Oh my word, that's an awful lot of gun barrels pointing my way.

After the Soviets pour a companies' worth of fire on to them, my 2nd platoon fail their morale and breaks. My forces are in real trouble,

Needing a 7 to hit with 5 tanks, my Leopard II was doomed.
Or not!

So, they've got us out-numbered!"
"Poor bastards!"

My C-in-C is killed by Nick's C-in-C (tank shell through the side of the pool).

Reinforcements finally arrive. Leopard 1A4s should not be greatly armoured, but to be effective, they still pack enough of a punch. The Jaguars redeploy, carefully driving around the greenhouse.

The last Leopard II dies, after causing no hits! An A4 kills a T64, an obsolete tank is better than the top of the line kit!

The Jaguars are destroyed after taking out a T64 through a gap.

One platoon of tanks down! Another badly beaten up. For a last line of defense, they are fighting hard, except two of my tanks were blown apart.

And the third casualty from the platoon seals their fate.

Back down the road that they came down.

Soviet losses mounted up, in the background their infantry moved slowly through the woods towards the vacated village.

The final moments, the crossroads is now unguarded, a big win for the Sovs. 4 German platoons destroyed in exchange for two tank platoons and one infantry platoon, losses the Soviets can easily absorb.
The pregame bombardment crippled me, but we still put up a hard fight. Great game again, and a real challenge to pull anything out of it. Fab game, thanks all.

Comments

  1. lovely looking table

    Take care

    Andy

    ReplyDelete
  2. Good stuff. I have just acquired a copy of Sabre Squadron - now debating between 6mm, 1/200, and 10/12mm.

    ReplyDelete
    Replies
    1. I'm biased, but I would say a mix of Timecast and Pendraken in 10mm look awesome!

      Delete

Post a Comment

Popular posts from this blog

The random miniatures in my lead pile thread

Hi all, As the months go on, I am finding more random stuff that does not fit into any catagory is creeping it's way up to the surface of my lead mountain. I decided a few years back, rather than just throw it back like one of Nobby's escaped socks, I would actually paint some of them.   Nemisis the Warlock - Khaos; Deadlock; the Warlock; the Shape of Things to Come; the Lord of the Flies; Holder of the Sword Sinister; The Death Bringer One of my all-time favourite 2000AD characters (2000AD is a British sci-fi based comic for those not from the fair shores of Blighty). "Creedo!" I got hold of two of these on Evil Bay, one uncommon (yellow base rim), one rare (red base rim), so I trashed the rare one (and kept the base elsewhere). This is a simple conversion of a heroclix figure,  Excessus, Sword Sinister replaced, base ripped off and new one sculpted, undercoated figure,  completly  repainted, flying stem attached. Sometimes, you just need a seri

Aliens - more eggs, equipments.

+++Further transmissions received+++ Final set of bits from Assests and Hazards for Aliens, including four eggs. Eight more cases. Top view Three more terminals Classic beige Couldn't help myself - electric dreams!   +++Transmition received+++ What weird eggs are these? And one is already open, which means... Hold on, I'll just check the database... Errr, guys... There's a lot of blips... Another twelve of them! I've got them on monitor... They've breached the wall... They're coming this way! We can't stop them! +++Transmition ends+++   Four more crates. Because...   A few extra bits of usefullness to run the game next week. The stuff of nightmares, a pair of facehuggers! Really nasty idea Leaping to capture new victims Eeep! A pair of high tech computer terminals Living in electric dreams... Sure my Uni had these as high tech in t

Medieval Scots - A replacement army - second set of three spear units added

I  have, after much soul searching (no I could not find mine either), decided that I really should stretch my Pictish spearmen a whole 1000 years. 300ish to 1300 ish, so really stretching the whole Pict-morph-thing now. So 10mm to replace the fallen over the winter, this will be fun ( 18 months later, and summer is on the way and I finally started them ) This means a restart and finish with my Scots army back where I started with them for DBM, a successful army, but before MeG came out I had not touched them in 10 years, then I sold my 15mm version of them in 2014 (and then were instantly stolen from my late friend's car).  So, back to the 1300s version. 1315 to be exact. A project I've been putting off for years, but now I have started the Medieval Scots spearmen from c.1315 with Pendraken figures and flags . Got this lot finished just in time for this weekend's MeG tournement. More Scots spears and the generals Another 25